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Javier Torrente edited this page Mar 17, 2014
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- Setting up a Development Environment
- Contributing Guidelines
- Project structure
- Build Process
- Schema
-
Engine
- Files paths and FileResolver
- Binding Schema elements with Engine elements
- Stage and coordinates system
- GameLoop and scene management
- IO
- File Resolver
- Assets: Converting schema objects to engine objects
- Engine Objects
- Actors
- Effects
- Editor
- Remote communication
- Release Process
- Setting up a Development Environment
- Contributing Guidelines
- Build Process
- Project structure
- Schema
-
Engine
- Files paths and FileResolver
- Binding Schema elements with Engine elements
- Stage and coordinates system
- Game loop and scene management
- IO
- File Resolver
- Assets: Converting schema objects to engine objects
- Engine Objects
- Actors
- Effects
- Testing the engine
- Editor
- Remote communication
- Release Process