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feat(http): stream a WAV over POST /play while the robot talks - #57
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The request body is parsed as it arrives and written straight to I2S, so a clip of any length plays with about 1.5 KB of buffering. I2S backpressure paces the upload to real time; animation, eyes and LED keep updating between speaker writes because loop() is blocked while the body streams. Accepts 16-bit mono PCM at SAMPLE_RATE and answers 415 with the reason otherwise. Auth and Wi-Fi checks run before any audio plays. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The X-Anim request header carries a JSON array of steps run against the audio playback clock: ["sleep", ms] advance the script clock ["preset", name] run an /anim animation without its sound ["move", servo, to, ms?] reach pose position -1..1 within ms ["eyes", mode] switch the eye mode Moves do not block, so moves without a sleep between them run together. The whole timeline is validated before any audio plays and rejected with 400 and the failing step. Presets that play their own audio, or sleep, are not allowed. When the clip ends the previous continuous animation is restored, otherwise the robot returns to idle. WEBSERVER_MAX_LINE_LEN is raised to 8192 so the header fits about 250 steps. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
New timeline steps: ["look", x, y, ms?] move the gaze, -1..1 on each axis ["open", amount, ms?] lid opening, 0 closed to 1 normal ["blink"] blink once ["face", name] show an expression from the expressions library look and open draw through the current eyes_style, so the kaomoji style ignores them. A face replaces the eyes until the next look, open, eyes or preset step; eyes and preset steps clear all scripted eye state. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`tiny-engineer-claude-code play clip.wav --anim '[...]'` streams a WAV to POST /play with the timeline in X-Anim. Unlike hook mode it reports back: the robot's reply on stdout, the reason on stderr and exit code 1 on any failure, so an agent can correct its timeline. --anim-file reads the timeline from a file and is squashed onto one header line. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
The tiny-engineer-play skill teaches Claude to make a clip with the machine's text-to-speech (or silence), convert it to the robot's WAV format, time a timeline against the speech, and send it with the play command. scripts/play resolves its real path so the skill also works when symlinked into ~/.claude/skills. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
scripts/say.py is a uv script that runs Kokoro-82M text-to-speech through a tin-can filter (band-pass with a short resonance, a 60 Hz ring modulator and a bitcrushed flanger) and writes a 16-bit mono WAV at the robot's sample rate. It prints each word's start in milliseconds so an agent can place timeline steps on words. The tiny-engineer-play skill makes clips with it and falls back to espeak-ng or macOS say without uv. POST /play docs, the HTML index and the skill now state 22050 Hz, the SAMPLE_RATE every build uses. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
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Included review availability: This review used your included allowance. Your plan provides up to 4 included reviews per hour; 3 remain after this review. 📝 WalkthroughWalkthroughThe robot adds a talking animation and a ChangesWAV Playback
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Feature Merge Risk: 🟡 Moderate · up to A configured playback token can be observed on the robot’s network. Resolve or explicitly accept that exposure before merging. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to Long playback can block other robot controls. Authorization and audio-format checks are preserved, but existing unencrypted token transport remains a risk. Network isolation and deployed token settings are unknown. Retained concerns
Security review detailsSecurity Blast Radius
Security Findings and Attack Paths
Trust Boundaries and Controls
Resilience and Maintainability Implications
Hardening Proposals
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 18.39% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 87 functions across 33 files. (2 skipped: 2 unsupported.)
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I'll post a video of this once I get my speaker wired up again |
…ed eyes - Scripted look and open use anim::EasedMove and eyes::renderEye instead of a private tween and lid maths; clearScript() resets them. - A scripted face only flushes the OLED when its frame changes, saving about two I2C flushes per 100 ms during playback. - The play session reads the parser's sample count instead of keeping its own, and parses X-Anim inline. - Timeline matches preset/eyes/face from one table and reserves its steps. - TinyEngineerExpressions gains fromName(), the reverse of name(). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
Argument errors and --help no longer wait for torch to load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
…obot() A move step switches to a new Scripted animation (no motion of its own, so servos follow their move targets) and look/open switch to a Scripted eye mode whose pose is the scripted gaze and lids. This replaces the player's manual-servo branch and the per-frame pose hooks in the eye controller; only the face override remains. GET /anim reports `scripted` while it runs, and POST /anim does not accept it. loop() and POST /play now share tickRobot(), so a streaming clip keeps the sleep timer, Wi-Fi and provisioning OLED running. The clip counts as activity, so an idle robot does not fall asleep mid-clip. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
The skill ran say.py through a wrapper that reached outside the package, which broke for an installed package. say.py now lives in the skill's scripts folder and scripts/say.py is a symlink to it. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
perform.py in the tiny-engineer-play skill takes a line with cues in front
of the words they belong to, for example
{mood: proud}[nod]Build passed. {pause: 300}[happy wave]Ship it!
It checks the string first (unknown names and bad values are reported by
column with the closest valid name), speaks each segment with Kokoro,
aligns the cues to the spoken words, compiles them into an X-Anim
timeline and sends it with the play command. Gestures return to the
mood's resting pose; {define} names reusable cue groups. --check
validates without speaking and --dry-run prints the timeline.
The parser and compiler live in chordsheet.py with no dependencies, so
scripts/test_chordsheet.py runs in CI without the speech model. say.py
now loads Kokoro once so perform.py can speak several segments.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
…file eyeMode() is the single accessor for the current eye mode; the internal duplicate is gone. tickRobot() lives in robot_tick.cpp and reads the clock itself, so the HTTP layer no longer calls into main.cpp. Sleep resets its idle clock only through noteActivity(), and the scripted eye state is set only when the Scripted eye mode starts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
…ce options
chordsheet.py validates and emits named and numeric cues from two tables
instead of one branch per cue, wave and wave_left share one shape, and a
{mood} directive goes through the same check as a mood cue. say.py and
perform.py share their voice options. Parity tests fail CI when the
Python name lists drift from the firmware or the expression manifest.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
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Thanks for this! The streaming WAV path is what I want on the robot. Parsing the body as it arrives, pacing on I2S backpressure, rejecting a bad format before any sound, keeping tickRobot() alive during the upload, and restoring the previous typing / reading / thinking loop are the right shape for a clip of any length. However, I would like to land a smaller
The reason to stop there: a timeline of move / look / open / face is a second animation runtime beside AnimationId. That has to work for motion in general, including performances with no audio, and it should not be tied to this route. The Kokoro / chordsheet skill can stay out of this PR. Host TTS is the right place for a voice; it does not need to land with the route. If you are up for trimming this PR down to streaming playback plus name plus the talking animation, I would review that next. The timeline work is not wasted... it is just a larger change than the first speech API should be. |
A continuous speaking fidget with no sound of its own: the head faces the user just above mid and nods quickly on random beats, the neck drifts, and the right hand gestures now and then. Its eye mode looks mostly at the user with short glances away. LED white like the other work loops; the kaomoji style shows the happy face. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
/play now plays the clip while `talking` runs, and /play/{name} picks
talking, typing, reading, thinking or none instead. The animation starts
with the first audio sample and the previous continuous animation comes
back when the clip ends.
The X-Anim timeline, the scripted animation and eye mode, the 8 KB
header limit, ArduinoJson and the Kokoro / chordsheet skill move to a
follow-up; the Claude Code play command takes --name instead of --anim.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
WebServer's pathArg() asserts when the matched route has no path arguments, so a plain POST /play rebooted the robot. Each route now tells the handler whether it carries a name. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
/play accepts none and any continuous animation, since none of those play a sound of their own, instead of a hand-kept list. The name comes from the request path, so the two routes share one handler. The WAV parser only hands over full batches until the body ends, which cuts the speaker writes per second by about 7%. Talking parks its gesture hand on a transition, and postPlay drops a status field nothing reads. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
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Threw together a short audio clip in the same voice as the stock lines. Figured it might be a nicer thing to stream than a test tone, and it already sounds like the robot. Totally optional, just there if you want something to try. |
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Trimmed it down. I went with Your clip is 44.1 kHz so it gets a 415; resampled to 22.05 kHz it plays fine. |
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Also, how did you make the stock voice clips? I like that voice a lot more than what I've got, would love to use the same for /play. For me that is the main thing I want to change so that the skill uses the better voice. And of-course tuning the skill |
# Conflicts: # README.md
…atform skills/tiny-engineer-play is a plain Agent Skill (SKILL.md plus a curl script) that Claude Code, Cursor and Antigravity all load from their skill folders. It tells the agent to make a 22050 Hz clip with any text-to-speech and send it to POST /play, optionally naming the animation, and maps each /play error to its fix. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
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Actionable comments posted: 5
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @docs/integration.md:
- Around line 255-257: Update the skill setup instructions by creating each
destination parent directory with mkdir -p before its corresponding ln -s
command for Claude Code, Cursor, and Antigravity.
Review comments at @packages/tiny-engineer-claude-code/src/play.js:
- Around line 18-20: Update the option-value parsing in the argv loop so values
beginning with `-` are rejected as missing values before assignment to
`opts.name` or `opts.url`; preserve acceptance of valid values.
Review comments at @packages/tiny-engineer-claude-code/src/post.js:
- Around line 10-11: Prevent configured Bearer tokens from being sent over
unencrypted HTTP. In post.js, validate the URL’s transport before adding
Authorization or calling fetch; in skills/tiny-engineer-play/scripts/play,
replace the credentialed HTTP default with an encrypted URL and enforce the same
transport check before adding the curl Authorization header. Apply the required
changes at packages/tiny-engineer-claude-code/src/post.js lines 10-11 and
skills/tiny-engineer-play/scripts/play lines 8-8 and 14-16.
Review comments at @skills/tiny-engineer-play/scripts/play:
- Around line 7-9: Validate `name` in the `play` script before building `url`;
accept only `talking`, `typing`, `reading`, `thinking`, or `none`, and reject
unsupported arguments so they cannot alter the playback request path.
Review comments at @src/animation/talking.cpp:
- Around line 67-68: Update updateTalking so clearing a pending animation via
setAnimation(Talking) resets g_poseFrozen and resumes Talking motion instead of
leaving the pose frozen. Preserve the early return when no pending animation is
being cleared.
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📒 Files selected for processing (41)
AGENTS.mdREADME.mddocs/api.mddocs/hardware/testing.mddocs/integration.mdpackages/tiny-engineer-claude-code/src/cli.jspackages/tiny-engineer-claude-code/src/play.jspackages/tiny-engineer-claude-code/src/post.jspackages/tiny-engineer-claude-code/test/play.test.jsplatformio.iniskills/tiny-engineer-play/SKILL.mdskills/tiny-engineer-play/scripts/playsrc/animation.hsrc/animation/constants.hsrc/animation/controller.cppsrc/animation/registry.cppsrc/animation/talking.cppsrc/animation/talking.hsrc/audio/audio.cppsrc/audio/audio.hsrc/audio/wav_parser.cppsrc/audio/wav_parser.hsrc/audio/wav_stream.cppsrc/display/eyes.hsrc/display/eyes/modes/talking.cppsrc/display/eyes/modes/talking.hsrc/display/eyes/styles/kaomoji.cppsrc/hardware/rgb.cppsrc/http/index_page.cppsrc/http/json.cppsrc/http/json.hsrc/http/play_handlers.cppsrc/http/play_handlers.hsrc/http/routes.cppsrc/http/settings_handlers.cppsrc/main.cppsrc/robot_tick.cppsrc/robot_tick.hsrc/sleep.cppsrc/sleep.htest/test_wav_parser/test_wav_parser.cpp
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…celled switch - The skill's play script only puts a bare lowercase animation name into the URL, so a name like ../settings/reset cannot reach another route. - The CLI's --name and --url no longer take the next flag as their value. - Talking resumes moving when a pending switch is cancelled by asking for talking again, instead of staying frozen. - The skill install steps create each platform's skill folder first. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VYDrnWNM6nbcQ1nx8aua93
@Mechazawa I made the stock clips with ElevenLabs using the "Eleven v4 | Victor - Tec Voice" voice. |
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Thanks a lot for this contribution! I tested it locally on the robot and it works really well. Streaming audio while the robot animates feels surprisingly natural, and I can already see this opening up some fun use cases. I’m now seriously considering adding a microphone to Tiny Engineer and turning it into a small voice interface for an AI assistant :) One potentially fun improvement to the Also, thanks for removing custom animations from this change. I think that area still needs a bit more thought. On one hand, being able to send or stream a custom animation sounds very powerful. On the other hand, I’m not sure I’d want to couple that directly to audio playback... those feel like two separate capabilities. I’m also still thinking about how much real value custom animations would add on such a mechanically simple robot. There may only be so many meaningfully different movements we can create before the API and implementation complexity starts growing faster than the user value. So I’m happy with keeping this PR focused on audio streaming + the built-in animation set for now. Great work, and thanks again for contributing! |
What
Adds
POST /play: the robot streams a WAV to the speaker while an animation runs, then goes back to what it was doing.SAMPLE_RATEgets 415 before any sound./playruns the newtalking;/play/{name}runstalking,typing,reading,thinkingornone. Animations with their own sound get 400. Afterwards the robot returns to the loop it was in, otherwisenone.talking: a continuous speaking fidget (head beats, neck drift, the odd hand gesture, its own eyes). Also selectable through/anim.tiny-engineer-claude-code play clip.wav [--name thinking].skills/tiny-engineer-play(SKILL.md plus a curl script) lets Claude Code, Cursor and Antigravity agents speak through the robot.Checks
type(scope): summarytype!:plus aBREAKING CHANGE:footer (nothing breaking; new route and animation)pio run,pio run -e ota,pio run -e expression-demoandpio test -e nativepassnpm testpasses for all three packages; the skill's script is shellcheck-clean and tested against the robotdocs/api.md, README anddocs/hardware/testing.mdaccess_tokenin logs.env, tokens, or Wi-Fi passwords in logs or screenshotsSummary by CodeRabbit
POST /play; it animates while the clip plays. The default animation istalking, with other supported animations selectable.talkinganimation adds speaking-inspired movements and a happy kaomoji expression.