Add deformable pick-and-place support. - #1115
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…e success by object type Share rigid and deformable state semantics across support, settling, height, and proximity predicates while preserving contact-based success for rigid objects. Signed-off-by: Qian Lin <qianl@nvidia.com>
Carry the example forward to its current PhysX and DROID definition, including selectable DROID control embodiments and deformable task tuning. Signed-off-by: Qian Lin <qianl@nvidia.com>
Preserve non-owning object type and bounds metadata when Isaac Lab scripts construct Arena environments through Gym without retaining recorder-owned simulation resources. Signed-off-by: Qian Lin <qianl@nvidia.com>
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Summary
Add deformable pick-and-place support.
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