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Fix dragging layers into and out of groups - #158
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git-chad merged 15 commits intoOct 1, 2026
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…roup failures Media load callbacks now ignore replaced or removed passes and pending loads are cleared on disposal. Strict-mode pass failures are reported once at the originating pass instead of at every group boundary.
Publishing now drops every descendant of a hidden group and clears the parentId of any retained layer (the audio source) whose parent was removed, so the published scene passes hierarchy validation on reopen.
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Dragging a child beyond its group previously changed its visual position without changing group membership. Layer handles now support reparenting and reordering in one atomic drop, so the visible hierarchy agrees with rendering and saved projects.
Group centers accept children (and open collapsed groups). Row edges mark before/after destinations; the left gutter lets a layer move to an ancestor level, including leaving the scene’s only group. Groups move with their complete subtrees. A group highlight/insertion line and destination message show the proposed move while the tree stays stable. Escape, lost capture, and releases outside the list cancel; long lists scroll near their edges. Invalid cycles, locked destinations, and excessive nesting are rejected. Existing keyboard menu/Properties alternatives remain available.
Stacked on #157 (
git-chad/v3-displaced-rings), under V3 integration #150. Ring defaults are unchanged and remain for the user to tune. Nothing merges to main until V3 is complete.Validation (CI validation/composition and preview deployment pass):
bun run checkpasses (three pre-existing local lint warnings).bun run test:compositionpasses with new drop-state regression coverage, including atomic mutation, subtree ordering, collapsed targets, cycles/depth/locks, undo/redo, and real project hydration.bun tests/composition/group-drag-ui.mjspasses against the local editor: desktop/mobile gestures, real touch input, drop feedback, nested/outdent moves, Escape/outside cancellation, long-list scrolling, UI undo/redo, and actual .lab download/import.The pointer test runs against a local editor using SHADER_LAB_URL (default localhost:55000); store/hydration regressions run in the existing CI composition suite. Updated
tests/composition/GROUPS-MANUAL-QA.mddescribes the focused user check. User acceptance is pending.