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Add Displaced Rings with grouped photographic cutouts - #157
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git-chad merged 14 commits intoOct 1, 2026
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…roup failures Media load callbacks now ignore replaced or removed passes and pending loads are cleared on disposal. Strict-mode pass failures are reported once at the originating pass instead of at every group boundary.
Publishing now drops every descendant of a hidden group and clears the parentId of any retained layer (the audio source) whose parent was removed, so the published scene passes hierarchy validation on reopen.
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Displaced Rings fragments photography into transformed circular bands or half-discs. Output → Cutout leaves transparent gaps; placing the photo and effect inside a group reveals external background layers while preserving their isolation. Output → Distort retains the original image between bands.
Adds 1–128 rings, center/radius/distribution, alternating/progressive/seeded offsets, rotation per ring, progressive image scale, gaps, and soft edges. Editor/runtime rendering, public config export, catalog thumbnail, and grouped controls are included. A dedicated transform composition role interpolates color and coverage with layer opacity; existing source/effect and saved Mask behavior remain unchanged.
This is the first prototype from roadmap 3.2–3.3, stacked on #156 (
git-chad/v3-transparent-text), under integration #150. Basic geometric masks remain postponed and Blob Tracking's quality/mask review remains low priority. Individual ring handles, coverage inversion, broader video/export performance, and artistic-reference curation remain follow-up work. Nothing merges to main until V3 is complete.Validation (CI validation/composition and preview deployment pass):
bun run checkpasses (three pre-existing local lint warnings).bun run test:compositionpasses, including all frozen legacy baselines and 34 new editor/runtime GPU cases: identity through 128 bands, 48 distinct radial bands, clean coverage, seeded offsets, and rotated color/alpha.tests/composition/DISPLACED-RINGS-MANUAL-QA.md.The photographic test thumbnail intentionally uses stronger half-disc displacement than the default to expose gaps/overlaps. Logged SwiftShader timings include readback and do not establish real-time hardware performance.