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24 changes: 18 additions & 6 deletions projects/GunsAndGadgets/operations.md
Original file line number Diff line number Diff line change
Expand Up @@ -267,6 +267,12 @@ needs ServerAssets' `tfmc_guns` ItemsAdder pack folder, generated by
plus `_<material>` once the material is chosen. Blank shows each part's own
`item`.
- A skin's `ads` material is used for the aiming pose (default: its `aim`).
- A skin's `scope` key turns on a pose for a raised scope (see "Draw time and
aiming"): a forged skin then shows `<forged-model>_scope` on a spyglass. The
bundled `forged_rifle` has `scope: spyglass`; without the key a raised scope
shows the `_ads` model. Add the key only once the pack has
`tfmc_guns:rifle_scope`, or the raised scope has no model. An existing
`skins.yml` is never rewritten, so a live server needs the key added by hand.

Sound and effect keys:

Expand Down Expand Up @@ -308,13 +314,19 @@ a loaded, drawn gun raises it:
- walking slows by `slow` (0 to 0.9), which also narrows the field of view.
Players with FOV effects off get only the slowdown.

A gun with a `scoped` part (the arclock) becomes a spyglass while aimed: hold
right-click to look through it, then release to fire. The release fires only
A gun with a `scoped` part (the arclock) aims like any other gun. While aimed,
holding right-click raises the scope: the gun becomes a spyglass, and the
client's repeated click starts looking through it about 0.2 s after the press.
Releasing fires. The release fires only
after `aiming.scope-settle-seconds` (0.6 in the bundled config; 0, at once, when
left out); an earlier release lowers the
scope without a shot. A click sound and "Steady" on the action bar mark the
moment. Releasing the crouch, changing item or running empty lowers the gun. A
gun moved, dropped or lost on death while aimed goes back to its normal look.
left out); an earlier release, or a tap that never looks through (10 ticks),
lowers the scope back to the aimed gun without a shot. A click sound and
"Steady" on the action bar mark the moment. A gun in the off hand never raises
the scope. Releasing the crouch, changing item or running empty lowers the gun.
After the crouch is released while looking through, the still-held key's clicks
with that gun are ignored instead of firing from the hip: for at least 1 s, then
until the key has been let go for 10 ticks, and 2 s after the aim at the latest. A gun moved, dropped or
lost on death while aimed goes back to its normal look.

`handling.spread-multipliers.hip` (1.75 in the bundled config) widens the spread
of shots fired without aiming, only while `aiming` is on. Aimed shots still take
Expand Down