Skip to content

GunsAndGadgets: hold right-click to raise the arclock scope; skins scope pose - #326

Merged
XxFran10xX merged 2 commits into
mainfrom
docs/gg-scope-pose
Nov 12, 2026
Merged

XxFran10xX merged 2 commits into
mainfrom
docs/gg-scope-pose

Conversation

@XxFran10xX

@XxFran10xX XxFran10xX commented Nov 12, 2026 •

Copy link
Copy Markdown
Contributor

Status record

  • Dual-reviewed: Fable 5.2 + Opus 5.5 APPROVE at the first commit (2026-11-12, with GunsAndGadgets#45); ad5e101 fixes their wording nit on the held-key window

Why

GunsAndGadgets#45 changes how the arclock aims: it stays a two-handed aimed gun, and the scope rises only while right-click is held. It also adds an optional scope pose to skins.yml. operations.md still said the gun becomes a spyglass as soon as it is aimed.

What changes

  • "Forged gun looks": the scope key, what it shows, and that a live server must add it by hand after the pack has tfmc_guns:rifle_scope.
  • "Draw time and aiming": the hold-right-click scope, the 10-tick tap grace, the off-hand case and the held-key window after un-crouching.

🤖 Generated with Claude Code

XxFran10xX and others added 2 commits November 12, 2026 19:02
…right-click is held; skins scope key

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@XxFran10xX
XxFran10xX merged commit 058751d into main Nov 12, 2026
1 check passed
@XxFran10xX
XxFran10xX deleted the docs/gg-scope-pose branch November 12, 2026 18:19
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant