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Add 3D bows and crossbows, animated textures, and tool, rod and instrument base sets - #44
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… base sets - bow_3d / crossbow_3d: one shared texture plus a player model per draw state, written as ItemsAdder BOW / CROSSBOW with generate: false. IA 4.0.18 reads model_path + _0/_1/_2 for bows and also _charged/_firework for crossbows; the firework model is a copy of the charged one. - .png.mcmeta animations: every writer copies a texture's animation next to its PNG (armour layers excepted), drops a stale one on re-apply, and the remover deletes them. Animations are never namespace-rewritten. - base-sets.yml now matches the live file, plus pickaxes, shovels, fishing rods and instruments. - Ascended skin-kinds include bow_3d and crossbow_3d. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Merge Risk: 🔵 Low · up to
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Actionable comments posted: 1
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Review comments at
@src/main/java/net/tfminecraft/armourshop/pack/delete/PackSubmissionRemover.java:
- Around line 170-171: Scope the _firework.json deletion in removeNonArmorPack
to submissions whose normalised kind is crossbow_3d, passing kind into the
method and guarding the existing deleteQuiet call; update PackDeletionTest so
only the crossbow_3d case expects this file to be removed.
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📒 Files selected for processing: 20
src/main/java/net/tfminecraft/armourshop/pack/apply/PackApplyService.javasrc/main/java/net/tfminecraft/armourshop/pack/delete/PackSubmissionRemover.javasrc/main/java/net/tfminecraft/armourshop/pack/model/PackKind.javasrc/main/java/net/tfminecraft/armourshop/pack/shop/ShopSubmissionWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/util/TextureFiles.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/armor/ArmorSetWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/bow/Bow3dWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/bow/BowWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/bow/LargeBowWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/flat/BookWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/flat/FlatItemWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/gun/GunWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/large/LargeHandheldWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/model3d/Item3dWriter.javasrc/main/java/net/tfminecraft/armourshop/pack/writer/model3d/ShieldWriter.javasrc/main/resources/base-sets.ymlsrc/main/resources/permission-groups.ymlsrc/test/java/net/tfminecraft/armourshop/pack/apply/PackApplyServiceTest.javasrc/test/java/net/tfminecraft/armourshop/pack/delete/PackDeletionTest.javasrc/test/java/net/tfminecraft/armourshop/pack/writer/PackWritersTest.java
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds the plugin side of the website's new skin options (TF-Minecraft/TFMCWeb PR to follow).
bow_3d,crossbow_3d): one shared texture plus a player model per draw state, written as ItemsAdderBOW/CROSSBOWwithgenerate: false. The live ItemsAdder 4.0.18 jar readsmodel_path+_0/_1/_2for bows, and also_chargedand_fireworkfor crossbows; the firework model is a copy of the charged one.X.png.mcmetais written beside its PNG by every writer (armour layers excepted). A re-apply without one removes the stale file, and deletes remove it too. Animation files are never namespace-rewritten.base-sets.ymlnow matches the live file, pluspickaxes,shovels,fishing rodsandinstruments.skin-kindsincludebow_3dandcrossbow_3d.Validation:
mvn -q clean verifypassed (215 tests, zero failures).🤖 Generated with Claude Code