A classic 2D puzzle-platformer built in Unity during a game jam at Algebra. Navigate levels, solve puzzles, and reach the goal. Made by a team of four — developers and artists — with me as lead developer.
Created under game jam time constraints, this is a 2D platformer combining tight movement with puzzle-solving. The focus was shipping a complete, playable experience as a small team within the jam window.
- Classic 2D platforming — run, jump, and traverse hand-crafted levels
- Puzzle mechanics integrated into the level design
- Original art by the team's artists
- [Add: number of levels / key mechanic / win condition]
- Led development and core gameplay programming in Unity (C#)
- [Implemented player controller / puzzle logic / level systems — fill in]
- Coordinated the build and integrated art assets from the team
Built by a group of four: developers and artists. [Add names/credits and roles if you want.]
- Engine: Unity
- Language: C#
- Art: [tool — e.g. Aseprite / Photoshop]