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GamejamAlgebra

A classic 2D puzzle-platformer built in Unity during a game jam at Algebra. Navigate levels, solve puzzles, and reach the goal. Made by a team of four — developers and artists — with me as lead developer.

About

Created under game jam time constraints, this is a 2D platformer combining tight movement with puzzle-solving. The focus was shipping a complete, playable experience as a small team within the jam window.

Features

  • Classic 2D platforming — run, jump, and traverse hand-crafted levels
  • Puzzle mechanics integrated into the level design
  • Original art by the team's artists
  • [Add: number of levels / key mechanic / win condition]

My Role — Lead Developer

  • Led development and core gameplay programming in Unity (C#)
  • [Implemented player controller / puzzle logic / level systems — fill in]
  • Coordinated the build and integrated art assets from the team

Team

Built by a group of four: developers and artists. [Add names/credits and roles if you want.]

Tech Stack

  • Engine: Unity
  • Language: C#
  • Art: [tool — e.g. Aseprite / Photoshop]

About

A classic 2D puzzle-platformer built in Unity during an Algebra game jam by a team of four. Lead developer role; gameplay, mechanics, and puzzle systems.

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