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Ignacio-Garro/README.md

Hi, I'm Ignacio 👋

Creative problem solver who ships — I build things end to end, from concept to deployment.

Finishing my Software Engineering degree at UCM while running two real projects:

  • Freelance web developer — designed, built, and maintain WordPress sites for real clients, end to end from Figma UI to deployment.
  • Deep Panic, a co-op multiplayer horror game heading to Steam where I lead a small team with Scrum — across Unity/HDRP development, marketing, and launch strategy

Active in game jams and programming events, always looking for an excuse to learn new tools and build with other people. 🎯 Open to software engineering roles across Europe.

Java SQL C++ C# Python Git Unity Kotlin

LinkedIn Steam YouTube

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  1. Deep-Panic-Showcase Deep-Panic-Showcase Public

    Building a co-op multiplayer submarine horror game in a two-person team, leading development in Unity HDRP. Responsible for rendering, multiplayer netcode, performance, game design, and audio.

    1

  2. TFG-Drone TFG-Drone Public

    VR drone simulator study comparing gesture based and gamepad controllers — Unity, Meta Quest 3, RTLX evaluation.

    ShaderLab 1

  3. Catan Catan Public

    A two-player networked Settlers of Catan built in Java + JavaFX, featuring client-server multiplayer over TCP with object serialization, multithreading, RMI chat, and save/load.

    Java 1

  4. AndroidKotlinApp AndroidKotlinApp Public

    Kotlin Android app that uses the League of Legends API to browse champions and view their stats, abilities, and lore.

    Kotlin 1

  5. GamejamAlgebra GamejamAlgebra Public

    A classic 2D puzzle-platformer built in Unity during an Algebra game jam by a team of four. Lead developer role; gameplay, mechanics, and puzzle systems.

    C# 1

  6. StudentProjectAPISpring StudentProjectAPISpring Public

    A Spring Boot REST API for managing students (full CRUD) with ActiveMQ/JMS messaging integration.

    Java