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2 changes: 1 addition & 1 deletion .github/wlroots-version
Original file line number Diff line number Diff line change
@@ -1 +1 @@
0.17.4
0.20.2
4 changes: 2 additions & 2 deletions backend.go
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,8 @@ type Backend struct {
p *C.struct_wlr_backend
}

func AutocreateBackend(display Display) Backend {
p := C.wlr_backend_autocreate(display.p, nil)
func AutocreateBackend(loop EventLoop) Backend {
p := C.wlr_backend_autocreate(loop.p, nil)
return Backend{p: p}
}

Expand Down
3 changes: 2 additions & 1 deletion cursor.go
Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@ func (c Cursor) OnButton(cb func(p Pointer, time time.Time, button CursorButton,
})
}

func (c Cursor) OnAxis(cb func(p Pointer, time time.Time, source AxisSource, orientation AxisOrientation, delta float64, deltaDiscrete int32)) Listener {
func (c Cursor) OnAxis(cb func(p Pointer, time time.Time, source AxisSource, orientation AxisOrientation, delta float64, deltaDiscrete int32, relativeDirection AxisRelativeDirection)) Listener {
return newListener(&c.p.events.axis, func(lis Listener, data unsafe.Pointer) {
event := (*C.struct_wlr_pointer_axis_event)(data)
dev := Pointer{p: event.pointer}
Expand All @@ -98,6 +98,7 @@ func (c Cursor) OnAxis(cb func(p Pointer, time time.Time, source AxisSource, ori
AxisOrientation(event.orientation),
float64(event.delta),
int32(event.delta_discrete),
AxisRelativeDirection(event.relative_direction),
)
})
}
Expand Down
38 changes: 24 additions & 14 deletions input.go
Original file line number Diff line number Diff line change
Expand Up @@ -92,8 +92,12 @@ const (
InputDeviceTypeKeyboard InputDeviceType = C.WLR_INPUT_DEVICE_KEYBOARD
InputDeviceTypePointer InputDeviceType = C.WLR_INPUT_DEVICE_POINTER
InputDeviceTypeTouch InputDeviceType = C.WLR_INPUT_DEVICE_TOUCH
InputDeviceTypeTabletTool InputDeviceType = C.WLR_INPUT_DEVICE_TABLET_TOOL
InputDeviceTypeTablet InputDeviceType = C.WLR_INPUT_DEVICE_TABLET
InputDeviceTypeTabletPad InputDeviceType = C.WLR_INPUT_DEVICE_TABLET_PAD
InputDeviceTypeSwitch InputDeviceType = C.WLR_INPUT_DEVICE_SWITCH

// Deprecated: use InputDeviceTypeTablet.
InputDeviceTypeTabletTool = InputDeviceTypeTablet
)

type ButtonState uint32
Expand All @@ -106,25 +110,33 @@ const (
type AxisSource uint32

const (
AxisSourceWheel AxisSource = C.WLR_AXIS_SOURCE_WHEEL
AxisSourceFinger AxisSource = C.WLR_AXIS_SOURCE_FINGER
AxisSourceContinuous AxisSource = C.WLR_AXIS_SOURCE_CONTINUOUS
AxisSourceWheelTilt AxisSource = C.WLR_AXIS_SOURCE_WHEEL_TILT
AxisSourceWheel AxisSource = C.WL_POINTER_AXIS_SOURCE_WHEEL
AxisSourceFinger AxisSource = C.WL_POINTER_AXIS_SOURCE_FINGER
AxisSourceContinuous AxisSource = C.WL_POINTER_AXIS_SOURCE_CONTINUOUS
AxisSourceWheelTilt AxisSource = C.WL_POINTER_AXIS_SOURCE_WHEEL_TILT
)

type AxisOrientation uint32

const (
AxisOrientationVertical AxisOrientation = C.WLR_AXIS_ORIENTATION_VERTICAL
AxisOrientationHorizontal AxisOrientation = C.WLR_AXIS_ORIENTATION_HORIZONTAL
AxisOrientationVertical AxisOrientation = C.WL_POINTER_AXIS_VERTICAL_SCROLL
AxisOrientationHorizontal AxisOrientation = C.WL_POINTER_AXIS_HORIZONTAL_SCROLL
)

type AxisRelativeDirection uint32

const (
AxisRelativeDirectionIdentical AxisRelativeDirection = C.WL_POINTER_AXIS_RELATIVE_DIRECTION_IDENTICAL
AxisRelativeDirectionInverted AxisRelativeDirection = C.WL_POINTER_AXIS_RELATIVE_DIRECTION_INVERTED
)

var inputDeviceNames = []string{
InputDeviceTypeKeyboard: "keyboard",
InputDeviceTypePointer: "pointer",
InputDeviceTypeTouch: "touch",
InputDeviceTypeTabletTool: "tablet tool",
InputDeviceTypeTabletPad: "tablet pad",
InputDeviceTypeKeyboard: "keyboard",
InputDeviceTypePointer: "pointer",
InputDeviceTypeTouch: "touch",
InputDeviceTypeTablet: "tablet",
InputDeviceTypeTabletPad: "tablet pad",
InputDeviceTypeSwitch: "switch",
}

type InputDevice struct {
Expand All @@ -138,8 +150,6 @@ func (d InputDevice) OnDestroy(cb func(InputDevice)) Listener {
}

func (d InputDevice) Type() InputDeviceType { return InputDeviceType(d.p._type) }
func (d InputDevice) Vendor() int { return int(d.p.vendor) }
func (d InputDevice) Product() int { return int(d.p.product) }
func (d InputDevice) Name() string { return C.GoString(d.p.name) }

func (d InputDevice) Keyboard() Keyboard {
Expand Down
127 changes: 84 additions & 43 deletions output.go
Original file line number Diff line number Diff line change
@@ -1,10 +1,12 @@
package wlr

/*
#include <stdlib.h>
#include <wlr/backend/wayland.h>
#include <wlr/backend/x11.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/util/transform.h>
*/
import "C"

Expand Down Expand Up @@ -33,35 +35,30 @@ func (o Output) Scale() float32 {
return float32(o.p.scale)
}

func (o Output) SetScale(scale float32) {
C.wlr_output_set_scale(o.p, C.float(scale))
}

func (o Output) Transform() OutputTransform {
return OutputTransform(o.p.transform)
}

func (o Output) SetTransform(transform OutputTransform) {
C.wlr_output_set_transform(o.p, C.enum_wl_output_transform(transform))
}

func (o Output) TransformMatrix() *Matrix {
return matrixFromC(&o.p.transform_matrix)
}

func (o Output) OnFrame(cb func(Output)) Listener {
return newListener(&o.p.events.frame, func(lis Listener, data unsafe.Pointer) {
cb(o)
})
}

func (o Output) RenderSoftwareCursors(damage image.Rectangle) {
func (o Output) OnRequestState(cb func(Output, OutputState)) Listener {
return newListener(&o.p.events.request_state, func(lis Listener, data unsafe.Pointer) {
event := (*C.struct_wlr_output_event_request_state)(data)
cb(o, OutputState{p: event.state})
})
}

func (o Output) AddSoftwareCursorsToRenderPass(pass RenderPass, damage image.Rectangle) {
var cd *C.pixman_region32_t
if damage != (image.Rectangle{}) {
t := rectToC(damage)
cd = &t
}
C.wlr_output_render_software_cursors(o.p, cd)
C.wlr_output_add_software_cursors_to_render_pass(o.p, pass.p, cd)
}

func (o Output) TransformedResolution() (int, int) {
Expand All @@ -76,33 +73,36 @@ func (o Output) EffectiveResolution() (int, int) {
return int(width), int(height)
}

func (o Output) InitRender(a Allocator, r Renderer) {
C.wlr_output_init_render(o.p, a.p, r.p)
func (o Output) InitRender(a Allocator, r Renderer) bool {
return bool(C.wlr_output_init_render(o.p, a.p, r.p))
}

func (o Output) AttachRender() (int, error) {
var bufferAge C.int
if !C.wlr_output_attach_render(o.p, &bufferAge) {
return 0, errors.New("can't make output context current")
func (o Output) BeginRenderPass(state OutputState) (RenderPass, error) {
pass := C.wlr_output_begin_render_pass(o.p, state.p, nil)
if pass == nil {
return RenderPass{}, errors.New("can't begin render pass")
}
return RenderPass{p: pass}, nil
}

return int(bufferAge), nil
func (o Output) CreateGlobal(display Display) {
C.wlr_output_create_global(o.p, display.p)
}

func (o Output) Rollback() {
C.wlr_output_rollback(o.p)
func (o Output) DestroyGlobal() {
C.wlr_output_destroy_global(o.p)
}

func (o Output) CreateGlobal() {
C.wlr_output_create_global(o.p)
func (o Output) TestState(state OutputState) bool {
return bool(C.wlr_output_test_state(o.p, state.p))
}

func (o Output) DestroyGlobal() {
C.wlr_output_destroy_global(o.p)
func (o Output) CommitState(state OutputState) bool {
return bool(C.wlr_output_commit_state(o.p, state.p))
}

func (o Output) Commit() {
C.wlr_output_commit(o.p)
func (o Output) ScheduleFrame() {
C.wlr_output_schedule_frame(o.p)
}

func (o Output) Modes() iter.Seq[OutputMode] {
Expand All @@ -117,14 +117,6 @@ func (o Output) Modes() iter.Seq[OutputMode] {
}
}

func (o Output) SetMode(mode OutputMode) {
C.wlr_output_set_mode(o.p, mode.p)
}

func (o Output) Enable(enable bool) {
C.wlr_output_enable(o.p, C.bool(enable))
}

func (o Output) SetTitle(title string) error {
if C.wlr_output_is_wl(o.p) {
C.wlr_wl_output_set_title(o.p, C.CString(title))
Expand All @@ -150,25 +142,70 @@ func (o Output) Height() int {
return int(o.p.height)
}

func (o Output) Enabled() bool {
return bool(o.p.enabled)
}

type OutputState struct {
p *C.struct_wlr_output_state
}

// NewOutputState allocates and initializes an output state on the Go heap.
// Call Finish when done.
func NewOutputState() OutputState {
state := OutputState{p: &C.struct_wlr_output_state{}}
C.wlr_output_state_init(state.p)
return state
}

func (s OutputState) Valid() bool {
return s.p != nil
}

func (s OutputState) Finish() {
if s.p == nil {
return
}
C.wlr_output_state_finish(s.p)
}

func (s OutputState) SetEnabled(enabled bool) {
C.wlr_output_state_set_enabled(s.p, C.bool(enabled))
}

func (s OutputState) SetMode(mode OutputMode) {
C.wlr_output_state_set_mode(s.p, mode.p)
}

func (s OutputState) SetScale(scale float32) {
C.wlr_output_state_set_scale(s.p, C.float(scale))
}

func (s OutputState) SetTransform(transform OutputTransform) {
C.wlr_output_state_set_transform(s.p, C.enum_wl_output_transform(transform))
}

type OutputLayout struct {
p *C.struct_wlr_output_layout
}

func CreateOutputLayout() OutputLayout {
p := C.wlr_output_layout_create()
func CreateOutputLayout(display Display) OutputLayout {
p := C.wlr_output_layout_create(display.p)
return OutputLayout{p: p}
}

func (l OutputLayout) Destroy() {
C.wlr_output_layout_destroy(l.p)
}

func (l OutputLayout) AddAuto(output Output) {
C.wlr_output_layout_add_auto(l.p, output.p)
func (l OutputLayout) AddAuto(output Output) OutputLayoutOutput {
p := C.wlr_output_layout_add_auto(l.p, output.p)
return OutputLayoutOutput{p: p}
}

func (l OutputLayout) Add(output Output, lx, ly int) {
C.wlr_output_layout_add(l.p, output.p, C.int(lx), C.int(ly))
func (l OutputLayout) Add(output Output, lx, ly int) OutputLayoutOutput {
p := C.wlr_output_layout_add(l.p, output.p, C.int(lx), C.int(ly))
return OutputLayoutOutput{p: p}
}

func (l OutputLayout) OutputCoords(output Output) (x float64, y float64) {
Expand All @@ -191,6 +228,10 @@ type OutputLayoutOutput struct {
p *C.struct_wlr_output_layout_output
}

func (o OutputLayoutOutput) Valid() bool {
return o.p != nil
}

func (o OutputLayoutOutput) X() int {
return int(o.p.x)
}
Expand Down
31 changes: 0 additions & 31 deletions renderer.go
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,6 @@ package wlr
import "C"

import (
"image"
"image/color"
"unsafe"
)

Expand Down Expand Up @@ -37,32 +35,3 @@ func (r Renderer) InitWLDisplay(display Display) {
func (r Renderer) InitWLSHM(display Display) {
C.wlr_renderer_init_wl_shm(r.p, display.p)
}

func (r Renderer) Begin(output Output, width int, height int) {
C.wlr_renderer_begin(r.p, C.uint(width), C.uint(height))
}

func (r Renderer) Clear(c color.Color) {
cc := colorToC(c)
C.wlr_renderer_clear(r.p, &cc[0])
}

func (r Renderer) End() {
C.wlr_renderer_end(r.p)
}

func (r Renderer) RenderTextureWithMatrix(texture Texture, matrix *Matrix, alpha float32) {
m := matrix.toC()
C.wlr_render_texture_with_matrix(r.p, texture.p, &m[0], C.float(alpha))
}

func (r *Renderer) RenderRect(box image.Rectangle, c color.Color, projection *Matrix) {
cc := colorToC(c)
pm := projection.toC()
C.wlr_render_rect(
r.p,
boxToC(box),
&cc[0],
&pm[0],
)
}
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