This repository accompanies the position paper "Quo Vadis, World Modeling? Towards Interactive World Proxies for Continually Improving Agents," and curates the works it reviews. The survey argues for a shift from a World Model that passively predicts the next physical state toward an Agent-Centric World Proxy: an environment-grounded interface that returns the information transition an agent needs (a future state, rendered view, execution result, retrieved memory or skill, or verdict on a plan) to plan, learn, and continually improve.
The taxonomy has two orthogonal axes:
- Six proxy functions (what feedback the proxy returns): Dynamics, Spatial, Execution, Memory / Experience, Skill, and Reward / Verification.
- Three empowerment levels (how the proxy improves the agent): L1 inference-time guidance, L2 training-time optimization, and L3 Agent-Proxy co-evolution.
Agentic world modeling moves fast, and the boundary between a passive world model and an agent-facing world proxy is still being drawn. This list aims to be a living, community-maintained map of that space, and contributions of new work or corrections are very welcome.
To contribute, open an issue or a pull request:
- Where: add each entry to the section matching its proxy function (or the closest one), and keep every table in chronological order.
- Format: follow the existing row layout: a short model name in
Model(or-if none), the title with an arXiv badge inPaper, and the abbreviated venue with year inVenue. - Verify: check the title, authors, arXiv ID, and venue against the primary source before adding, and prefer the formally published version whenever one exists.
- Fix: corrections to venues, broken links, or mis-categorized entries are equally welcome; flag them in an issue or fix them directly in a pull request.
- Background
- The Six Proxy Functions
- Empowerment Levels (L1 / L2 / L3)
- Evaluation, Fidelity & Safety
- Surveys & Related Work
- Additional References
- Citation
Foundations: state-transition world models and model-based RL that predict the next physical state given a state and an action.
Why real-environment interaction alone cannot carry continual improvement: cost, safety, latency, and the need for scalable feedback.
Each proxy function answers a different question for the agent, but all return agent-usable feedback.
How would the environment change if the agent executed a given action? Video, driving, game, and model-based dynamics predictors.
| Model | Paper | Venue |
|---|---|---|
- |
Learning Latent Dynamics for Planning from Pixels | ICML 2019 |
FitVid |
FitVid: Overfitting in Pixel-Level Video Prediction |
arXiv 2021 |
VideoGPT |
VideoGPT: Video Generation using VQ-VAE and Transformers |
arXiv 2021 |
- |
Video Diffusion Models |
NeurIPS 2022 |
- |
Diffusion Models for Video Prediction and Infilling |
TMLR 2022 |
MCVD |
MCVD: Masked Conditional Video Diffusion for Prediction, Generation, and Interpolation |
NeurIPS 2022 |
GAIA-1 |
GAIA-1: A Generative World Model for Autonomous Driving |
arXiv 2023 |
- |
Transformers Are Sample-Efficient World Models |
ICLR 2023 |
STORM |
STORM: Efficient Stochastic Transformer based World Models for Reinforcement Learning | NeurIPS 2023 |
- |
Diffusion for World Modeling: Visual Details Matter in Atari |
NeurIPS 2024 |
- |
Video generation models as world simulators | 2024 |
Genie |
Genie: Generative Interactive Environments |
ICML 2024 |
Vista |
Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllability |
NeurIPS 2024 |
TD-MPC2 |
TD-MPC2: Scalable, Robust World Models for Continuous Control |
ICLR 2024 |
RoboCasa |
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots | RSS 2024 |
DriveDreamer |
DriveDreamer: Towards Real-World-Driven World Models for Autonomous Driving |
ECCV 2024 |
iVideoGPT |
iVideoGPT: Interactive VideoGPTs are Scalable World Models | NeurIPS 2024 |
- |
Learning Interactive Real-World Simulators |
ICLR 2024 |
DynamicCity |
DynamicCity: Large-Scale 4D Occupancy Generation from Dynamic Scenes |
ICLR 2025 |
GameGen-X |
GameGen-X: Interactive Open-world Game Video Generation |
ICLR 2025 |
- |
Genie 3: A New Frontier for World Models | 2025 |
- |
Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight |
arXiv 2025 |
- |
World Modelling Improves Language Model Agents |
arXiv 2025 |
MineWorld |
MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft |
arXiv 2025 |
MobileWorldBench |
MobileWorldBench: Towards Semantic World Modeling For Mobile Agents |
arXiv 2025 |
- |
World Model on Million-Length Video And Language With Blockwise RingAttention | ICLR 2025 |
Vision |
Vision-Centric 4D Occupancy Forecasting and Planning via Implicit Residual World Models |
arXiv 2025 |
- |
V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning |
arXiv 2025 |
- |
Diffusion Models Are Real-Time Game Engines | ICLR 2025 |
Marble |
Marble: A Multimodal World Model | 2025 |
- |
Driving in the occupancy world: Vision-centric 4d occupancy forecasting and planning via world models for autonomous driving |
AAAI 2025 |
Matrix-Game |
Matrix-Game: Interactive World Foundation Model |
arXiv 2025 |
Language |
Language-Conditioned World Modeling for Visual Navigation |
arXiv 2026 |
- |
Advancing Open-source World Models |
arXiv 2026 |
NavThinker |
NavThinker: Action-Conditioned World Models for Coupled Prediction and Planning in Social Navigation |
arXiv 2026 |
LiDARCrafter |
LiDARCrafter: Dynamic 4D World Modeling from LiDAR Sequences |
AAAI 2026 |
Self |
Self-Execution Simulation Improves Coding Models |
arXiv 2026 |
- |
Is Your Driving World Model an All-Around Player? |
CVPR 2026 |
U4D |
U4D: Uncertainty-Aware 4D World Modeling from LiDAR Sequences |
CVPR 2026 |
AD-R1 |
AD-R1: Closed-Loop Reinforcement Learning for End-to-End Autonomous Driving with Impartial World Models |
CVPR 2026 |
SPIRAL |
SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents |
arXiv 2026 |
FlowWAM |
FlowWAM: Optical Flow as a Unified Action Representation for World Action Models |
arXiv 2026 |
LeapBot |
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments |
arXiv 2026 |
Enfold |
Enfold: Folding World Model Imagination into Predictive Representations for Ultra-Efficient Embodied Control |
arXiv 2026 |
- |
World Action Planner: Generalizable Decision-Making with Action-Conditioned World Models |
arXiv 2026 |
Auto |
Auto-JEPA: A Latent World Model of Continuous Intent for End-to-End Autonomous Driving |
arXiv 2026 |
Faster |
Faster-WAM: Do World Action Models Need Deep Action Modules? |
arXiv 2026 |
DF$^3$ |
DF$^3$: World Modeling via Decoder-Free Feature Forecasting in Autonomous Navigation |
arXiv 2026 |
SG |
SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space |
arXiv 2026 |
LAWM |
LAWM-3D: Learning 3D-Aware Latent Actions from Human Videos for Generalizable Robot World Models |
arXiv 2026 |
XEWorld |
XEWorld: Can Action-Conditioned World Models Generalize to Unseen Robot Embodiments? |
arXiv 2026 |
Adaptive |
Adaptive-WAM: Quality-Guided Early-Exit Planning from Intermediate Video-Diffusion Features |
arXiv 2026 |
GWM |
GWM-VLA: Geometry-Aware Latent World Modeling for Vision-Language-Action Learning |
arXiv 2026 |
4D |
4D-WAM: Infusing Spatiotemporal Awareness into World Action Models through Trajectory Fields |
arXiv 2026 |
WA |
WA-SpecDec: World-Aware Speculative Decoding for Vision-Language-Action Models |
arXiv 2026 |
JEPA |
JEPA-WAM: Learning Vision-Language-Action Policies with Joint-Embedding World Modeling |
arXiv 2026 |
- |
World Tokens: Enhancing Embodied Policies with Training-Time World Modeling |
arXiv 2026 |
SLIM |
SLIM-0.5B: Learning Action-Grounded Predictive Latents for Robot Manipulation |
arXiv 2026 |
Energy |
Energy-Structured Latent World Models with Neural Time Fields for Physically Constistent Open-World Motion Planning |
arXiv 2026 |
Dreamer |
Dreamer-SAC: Off-Policy Learning in Latent World Models for Sample-Efficient Autonomous Driving |
arXiv 2026 |
BrainWAM |
BrainWAM: Action-Space Coordination of Semantic Priors and Predictive Dynamics for Autonomous Driving |
arXiv 2026 |
DreamX |
DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation |
arXiv 2026 |
ForgeWM |
ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models |
arXiv 2026 |
- |
Q-Learning With World Models |
arXiv 2026 |
Hydra |
Hydra-0: Action Flow for Generalist World Modeling and Control |
arXiv 2026 |
GigaBrain |
GigaBrain-WBC-0.5: A Behavior World Model for Robust Whole-Body Control with Environment Interaction |
arXiv 2026 |
- |
Reinforced Planning with Latent World Models |
arXiv 2026 |
DA |
DA-WAM: Decision-Aligned Future Latents for Driving World Models |
arXiv 2026 |
- |
Temporally Centered SIGReg Improves Multi-Task LeWorldModel Learning: From Analysis to Method |
arXiv 2026 |
- |
Overcoming Statistical Bias in Action-Controllable World Models |
arXiv 2026 |
- |
Mitigating Compounding Error via Video Representation Regularization |
arXiv 2026 |
ODEWorld |
ODEWorld: A Continuous Predictive Architecture via Physical-Time Flow |
arXiv 2026 |
GeniWorld |
GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions |
arXiv 2026 |
ContactFlow |
ContactFlow: A video action conditioning that transfers across embodiments |
arXiv 2026 |
EmbodiedVAE |
EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation |
arXiv 2026 |
- |
|
arXiv 2026 |
Depth |
Depth-Regularized JEPA World Models Learn More Transferable Representations from Real Outdoor Robot Data |
arXiv 2026 |
- |
Is Forward Prediction Enough? Physical State Grounding for JEPA World Models |
arXiv 2026 |
Xiaomi |
Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model |
arXiv 2026 |
MiniWorld |
MiniWorld: Democratizing the Training of Video World Models from Scratch |
arXiv 2026 |
BWM |
BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning |
arXiv 2026 |
S2 |
S2-HWM: Sparse Event-Structured Hierarchical World Model for Long-Horizon Surgical Robot Manipulation |
arXiv 2026 |
- |
Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers |
arXiv 2026 |
Population |
Population-Scalable Multi-Agent World Modeling |
arXiv 2026 |
DreamQAS |
DreamQAS: Learning a Decision-Useful World Model for VQE-Efficient Quantum Architecture Search |
arXiv 2026 |
FedWorld |
FedWorld: Scope-Aware Federation of Agent World Models |
arXiv 2026 |
- |
Offline Multi-Agent Reinforcement Learning with a Physics-Informed World Model for Cooperative Mixed Traffic Control |
arXiv 2026 |
DreamTrajectory |
DreamTrajectory: Trajectory-Guided Action Generation with World Model Alignment for Mobile Manipulation |
arXiv 2026 |
EndoWAM |
EndoWAM: A Grounded World-Action Model for Generalizable Endoscopic Navigation |
arXiv 2026 |
- |
Surgical WAM: A World-Action Model for Data-Efficient Surgical Robot Learning |
arXiv 2026 |
Motus2 |
Motus2: A Self-Evolving General World Model for Dexterous Manipulation |
arXiv 2026 |
LeWM+I |
Keeping JEPA World Models Plannable When Little of the Frame Moves |
arXiv 2026 |
SufficientPlan |
How Much Planning Is Enough? Reducing Search and Computation in World-Model Planning |
arXiv 2026 |
UNITAS |
UNITAS: A 3D-Native World Action Model for Embodied Manipulation |
arXiv 2026 |
- |
Back on Track: Deployment-time Policy Improvement via World Model Planning |
arXiv 2026 |
VQ-WM |
Vector-Quantized World Model: Latent Feedback Motion Planning for Robot Manipulation |
arXiv 2026 |
ActTime |
ActTime: Action-Conditioned World Modeling for Time Series |
arXiv 2026 |
EmbodiedWorld-200K |
EmbodiedWorld-200K: Toward Embodied World Agents via Embodied-Planning Dataset and Interactive World Models Β· Project |
arXiv 2026 |
Ropedia W0 |
Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience Β· Project |
arXiv 2026 |
What would the agent observe from another viewpoint or position? NeRF/Gaussian rendering, 3D/4D reconstruction and generation, and visual imagination for navigation.
What would the digital environment return after an operation? Web, GUI, code, shell, and API/tool execution predictors.
| Model | Paper | Venue |
|---|---|---|
RT-2 |
RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control |
CoRL 2023 |
- |
Code as Policies: Language Model Programs for Embodied Control |
ICRA 2023 |
Toolformer |
Toolformer: Language Models Can Teach Themselves to Use Tools |
NeurIPS 2023 |
- |
Generating Code World Models with Large Language Models Guided by Monte Carlo Tree Search |
NeurIPS 2024 |
AgentBench |
AgentBench: Evaluating LLMs as Agents |
ICLR 2024 |
- |
WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment |
NeurIPS 2024 |
Math-Shepherd |
Math-Shepherd: Verify and Reinforce LLMs Step-by-Step without Human Annotations |
ACL 2024 |
- |
Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation |
ICLR 2025 |
CWM |
CWM: An Open-Weights LLM for Research on Code Generation with World Models |
arXiv 2025 |
- |
Web World Models |
arXiv 2025 |
WebSynthesis |
WebSynthesis: World-Model-Guided MCTS for Efficient WebUI-Trajectory Synthesis |
arXiv 2025 |
- |
Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agents |
TMLR 2025 |
MegaSaM |
MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos |
CVPR 2025 |
ToolSandbox |
ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilities |
NAACL 2025 |
ViMo |
ViMo: A Generative Visual GUI World Model for App Agents |
arXiv 2025 |
- |
Cosmos World Foundation Model Platform for Physical AI |
arXiv 2025 |
GTM |
GTM: Simulating the World of Tools for AI Agents |
arXiv 2025 |
- |
The Role of World Models in Shaping Autonomous Driving: A Comprehensive Survey |
arXiv 2025 |
GameFactory |
GameFactory: Creating New Games with Generative Interactive Videos | ICCV 2025 |
ComAct |
ComAct: Reframing Professional Software Manipulation via COM-as-Action Paradigm |
arXiv 2026 |
MobileDreamer |
MobileDreamer: Generative Sketch World Model for GUI Agent |
arXiv 2026 |
Computer |
Computer-Using World Model |
arXiv 2026 |
MCP-Cosmos |
MCP-Cosmos: World Model-Augmented Agents for Complex Task Execution in MCP Environments |
arXiv 2026 |
- |
Generative Visual Code Mobile World Models |
arXiv 2026 |
IterCAD |
IterCAD: An Iterative Multimodal Agent for Visually-Grounded CAD Generation and Editing |
arXiv 2026 |
- |
Debugging Code World Models |
arXiv 2026 |
NeuralOS |
NeuralOS: Towards Simulating Operating Systems via Neural Generative Models |
ICLR 2026 |
World-Model |
World-Model-Augmented Web Agents with Action Correction |
arXiv 2026 |
WebWorld |
WebWorld: A Large-Scale World Model for Web Agent Training |
arXiv 2026 |
WorldEvolver |
Self-Evolving World Models for LLM Agent Planning |
arXiv 2026 |
AppDeltaWorld |
AppDeltaWorld: Transition-Grounded Delta Code World Model for Mobile GUI Agents |
arXiv 2026 |
WebRider |
WebRider: Persona-Conditioned Intent Controllers for Live-Web Assistance |
arXiv 2026 |
Twin |
Twin: Playing an Unknown Game with a Test-Time Digital Twin |
arXiv 2026 |
WM-R1 |
WM-R1: Training GUI Agents to Reason and leverage World Models with Reinforcement Learning |
arXiv 2026 |
- |
Discriminative World Models for Web Agents |
arXiv 2026 |
EvoBelief |
EvoBelief: Falsifiable World Models for Self-Improving LLM Agents |
arXiv 2026 |
CoworkEnv |
CoworkEnv: Synthesizing Training Environments for Long-Horizon Cowork Agents Β· Code |
arXiv 2026 |
WildAWM |
Agent World Model in the Wild: Computer-Use Agent Environment Synthesis Β· Code |
arXiv 2026 |
What prior experience, constraints, or reusable skills does the agent need now? Store-retrieve memory systems and reusable skill/behavior libraries.
| Model | Paper | Venue |
|---|---|---|
- |
Dual-Layer Agentic Memory with Fast Write Routing and Slow Consolidation |
arXiv 2026 |
- |
The Retriever Should Remember: Experience-Amortized Reranking for Long-Term Agent Memory |
arXiv 2026 |
- |
Context as an Environment: Programmatic Context Management for Long-Horizon Agents |
arXiv 2026 |
- |
ContextPilot: Teaching Agents for Proactive Context Management via Fine-grained RL |
EMNLP 2026 |
- |
MemFuse: Multi-Source Memory Fusion from Fragmented Observations |
arXiv 2026 |
- |
Recursive Experiential-Working Memory Evolution for Long-Horizon Agent Harnesses |
arXiv 2026 |
- |
TRACE: A Self-Evolving Skill Bank for Consistent, Limit-Aware LLM Agents |
arXiv 2026 |
- |
CaSKG: Counterfactual-Causal Skill Graphs for Scalable Agent Skill Retrieval |
arXiv 2026 |
- |
Coalition-Aware Skill Reliability for Self-Evolving Agents |
arXiv 2026 |
- |
When Not to Imitate: Boundary-Aware Skill Memory for Reliable Tool-Use LLM Agents |
EMNLP 2026 |
- |
Break It Down, Pass It On: Cross-Task Skill Transfer in LLM Agents |
arXiv 2026 |
- |
WikiSkill: Compiling Agent Experience into Persistent Knowledge for Skill Evolution |
arXiv 2026 |
- |
Auto-Policy, not Auto-Skill: Compiled Agent Skills for the Physical World |
arXiv 2026 |
- |
SkillForge: Evolving Verifiable Skills for Reinforcement Learning Agents |
arXiv 2026 |
- |
EVOMAL: Self-Poisoning in Self-Evolving Coding Agents |
arXiv 2026 |
- |
Reasoning with Language Model is Planning with World Model |
EMNLP 2023 |
- |
Generative Agents: Interactive Simulacra of Human Behavior |
UIST 2023 |
- |
Cognitive Architectures for Language Agents |
TMLR 2024 |
Vismem |
Vismem: Latent vision memory unlocks potential of vision-language models |
arXiv 2025 |
MemHarness |
MemHarness: Memory Is Reconstructed, Not Replayed |
arXiv 2026 |
MemWM |
MemWM: Memory-Augmented Text-Based World Model |
arXiv 2026 |
- |
Activity Frames: Deterministic Screen-Activity Compilation for Agent Memory and Replay |
arXiv 2026 |
- |
Governed Persistent Memory: Source-Bound State Semantics and Fail-Closed Release for Long-Horizon Agents |
arXiv 2026 |
PBD |
PBD-AG: Persistent Baseline-Delta Active Graphs with Uncertainty-Aware Inspection for Long-Horizon Service Robots |
arXiv 2026 |
LUCID |
LUCID: Latent-Skill Unified Control via Imagined Dynamics for Long-Horizon Humanoid Loco-Manipulation |
arXiv 2026 |
- |
From Relevance to Execution Utility: Reward-Aware Dynamic Execution Gating for Skill-Based LLM Agents |
arXiv 2026 |
- |
Progressive Experience Fusion for Multi-Task World Model Control in Endovascular Navigation |
arXiv 2026 |
MemoWM |
MemoWM: How World Models Change What Agents Need to Remember Β· Code |
arXiv 2026 |
TallyMem |
Beyond Retrieval: Evidence Access and Event Aggregation in Agent Memory |
arXiv 2026 |
MemComposer |
MemComposer: Learning to Assemble Memories for LLM Agents via Reinforcement Learning |
arXiv 2026 |
AiO-Mem |
All-in-One Memory: Process-Rewarded Reinforcement Learning for Memory Agents |
arXiv 2026 |
MemScope |
MemScope: Evolving Agent Memory Architectures through Localized Code Repair |
arXiv 2026 |
TrackRL |
Trackable Skill Library Lifecycle Management for Agentic Reinforcement Learning |
arXiv 2026 |
Is the agent's behavior correct, safe, and feasible, and how should it improve? Reward models, verifiers, critics, preference models, and LLM-as-judge.
How proxies empower agents: L1 inference-time guidance (advise a frozen agent), L2 training-time optimization (generate experience/signal to train the agent), and L3 Agent-Proxy co-evolution (both improve each other in a loop).
Benchmarks and metrics for world models, fidelity and calibration limits, and the safety/attack surface of proxy-driven learning.
| Model | Paper | Venue |
|---|---|---|
G-Eval |
G-Eval: NLG Evaluation using GPT-4 with Better Human Alignment |
EMNLP 2023 |
Length |
Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluators |
COLM 2024 |
Prometheus |
Prometheus: Inducing Fine-Grained Evaluation Capability in Language Models |
ICLR 2024 |
BEHAVIOR-1K |
BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation |
arXiv 2024 |
- |
Evaluating the World Model Implicit in a Generative Model |
NeurIPS 2024 |
- |
World Models: The Safety Perspective |
arXiv 2024 |
- |
Understanding World or Predicting Future? A Comprehensive Survey of World Models |
CSUR 2025 |
- |
How Far is Video Generation from World Model: A Physical Law Perspective |
ICML 2025 |
- |
When World Models Dream Wrong: Physical-Conditioned Adversarial Attacks against World Models |
arXiv 2026 |
- |
Safety in Embodied AI: A Survey of Risks, Attacks, and Defenses |
arXiv 2026 |
JailWAM |
JailWAM: Jailbreaking World Action Models in Robot Control |
arXiv 2026 |
- |
Current Agents Fail to Leverage World Model as Tool for Foresight |
arXiv 2026 |
CtrlAttack |
CtrlAttack: A Unified Attack on World-Model Control in Diffusion Models |
arXiv 2026 |
SafeDream |
SafeDream: Safety World Model for Proactive Early Jailbreak Detection |
arXiv 2026 |
KineBench |
KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding |
arXiv 2026 |
Apple |
Apple-$Ο$: Benchmarking Thinking with Video Towards Law-Grounded Physical Intelligence |
arXiv 2026 |
WorldExam |
WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity |
arXiv 2026 |
GAUGE |
GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models |
arXiv 2026 |
H2R |
H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models |
arXiv 2026 |
WorldSimProbe |
WorldSimProbe: Diagnosing Simulator Faithfulness in Action-Conditioned World Models for Embodied Manipulation |
arXiv 2026 |
VIScore |
VIScore: Diagnosing Planning-Relevant Quality in Latent World Models |
arXiv 2026 |
HarnessEval |
HarnessEval-W: Agentifying the Evaluation of Visual Worlds |
arXiv 2026 |
CG |
CG-World: A Large-Scale World-State Dataset and Protocol for World Models |
arXiv 2026 |
- |
What Can Latent World Models Know? Physical Parameter Identifiability in Multimodal Predictive Representations |
arXiv 2026 |
- |
Ensuring Safe Physical AI in Urban Mobility via Hazard-Informed Synthesized Envelopes |
arXiv 2026 |
StateAliasBench |
The GUI Is Not the State: Diagnosing State Aliasing in GUI World Models |
arXiv 2026 |
GlobeBench |
GlobeBench: Evaluating Text-Based World Model Capabilities for Scalable Environment Simulations Β· Code |
arXiv 2026 |
AnyGoal |
AnyGoal: On World Model Generalization Beyond Expert Rollouts Β· Code Β· Project |
arXiv 2026 |
Related surveys and the paper's core position statements.
Further supporting works cited in the survey.
This list is maintained alongside the survey. Thanks to all contributors and to the authors of the works listed here.
If you find this work useful, please consider citing:
@article{yang2026worldproxy,
title = {Quo Vadis, World Modeling?},
author = {Yu Yang and Xuemeng Yang and Licheng Wen and Lingdong Kong and Xiaobin Hu and Dongyue Lu and Wei Chow and Xiyan Huang and Yuxiang Feng and Yue Liao and Jianbiao Mei and Daocheng Fu and Rong Wu and Pinlong Cai and Ran Yi and Ying Tai and Jiangning Zhang and Botian Shi and Yong Liu and Shuicheng Yan},
journal = {arXiv preprint arXiv:2608.02713},
year = {2026}
}