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29 changes: 29 additions & 0 deletions pymunk/tests/test_batch.py
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,35 @@

class UnitTestBatch(unittest.TestCase):

def test_set_pose_with_offset_center_of_gravity(self) -> None:
fields = pymunk.batch.BodyFields
for selected in [fields.POSITION | fields.ANGLE, fields.ALL]:
with self.subTest(fields=selected):
space = pymunk.Space()
bodies = [pymunk.Body(2, 3), pymunk.Body(4, 5)]
for i, body in enumerate(bodies):
body.center_of_gravity = (2 + i, 3 - i)
body.angle = 0.5 + i
body.position = (7 + i, 8 - i)
body.velocity = (1 + i, 2 - i)
space.add(body)

data = pymunk.batch.Buffer()
pymunk.batch.get_space_bodies(space, selected, data)
saved = bytes(data.float_buf())
for body in bodies:
body.angle += 1
body.position = (-10, -20)

pymunk.batch.set_space_bodies(space, selected, data)

for i, body in enumerate(bodies):
self.assertAlmostEqual(body.position.x, 7 + i)
self.assertAlmostEqual(body.position.y, 8 - i)
self.assertEqual(body.angle, 0.5 + i)
self.assertEqual(body.velocity, (1 + i, 2 - i))
self.assertEqual(bytes(data.float_buf()), saved)

def test_buffer(self) -> None:
b = pymunk.batch.Buffer()
arr = array.array("d", [1.2, 3.4])
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8 changes: 7 additions & 1 deletion pymunk_cffi/extensions.c
Original file line number Diff line number Diff line change
Expand Up @@ -209,19 +209,25 @@ void pmSpaceBodyGetIteratorFuncBatched(cpBody *body, void *data)
void pmSpaceBodySetIteratorFuncBatched(cpBody *body, void *data)
{
pmBatchedData *d = (pmBatchedData *)data;
cpVect position = cpvzero;

if (d->fields & BODY_ID)
{
// Ignored. Not possible to set Body ID
}
if (d->fields & POSITION)
{
cpBodySetPosition(body, pmFloatArrayPopVect(d->floatArray));
position = pmFloatArrayPopVect(d->floatArray);
}
if (d->fields & ANGLE)
{
cpBodySetAngle(body, pmFloatArrayPop(d->floatArray));
}
if (d->fields & POSITION)
{
// Changing angle moves the origin of bodies with an offset center of gravity.
cpBodySetPosition(body, position);
}
if (d->fields & VELOCITY)
{
cpBodySetVelocity(body, pmFloatArrayPopVect(d->floatArray));
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