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trentpolack/README.md

Hiya, I’m Trent Polack!

I make games, build tools, and spend an unreasonable amount of time thinking about how things interact.

I’m a gameplay/systems/technical designer and programmer with 20+ years of experience across indie games, AAA development, educational technology, and other ventures. I've worked at CD PROJEKT RED, Housemarque, Arkane Studios, LightBox Interactive, and more.

I like games that give players room to experiment, improvise, and be the best little agents of chaos they can be. My favorite work connects the underlying technology to that freedom: flexible gameplay systems, procedural worlds, and tools that make trying something strange a little easier.

What I’m building

  • Joy Engine: My playground for engine development, rendering, and systems-driven game experiments.
  • FORM LAB: script-driven procedural geometry and tools for turning an idea into something you can actually play with.
  • PARTICLE LAB: particle authoring, live previews, and scriptable effects. Some experiments need sparks.
  • And more...

All of this is to support design and development with less friction between the high concept and the playable thing.

Portfolio & Writing | LinkedIn | Email

🌐 Social and Contact Venues

Bluesky Discord LinkedIn Medium YouTube Codepen email

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  1. joy-engine joy-engine Public

    A game engine built in Rust for making cross-platform games; the engine is intended for prototyping, procedural generation, and other things that seem fun.

    Rust 1

  2. CALVINBALL CALVINBALL Public

    All sorts of random publicly-available information, assets, scripts, and more.

    TeX 251 31

  3. JoyCore JoyCore Public

    An Unreal Engine 5 Plugin to aid in the development of systems-driven games, procedural content creation, and more.

    C++ 7