Extension of RSL-RL for using Morphological Symmetries in IsaacLab
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Updated
Oct 27, 2026 - Python
Extension of RSL-RL for using Morphological Symmetries in IsaacLab
Open-hardware point-foot biped (6-DOF, no ankles) trained with PPO in Isaac Lab / RSL-RL, plus a full sim2real research log. It stands and catch-steps on real hardware.
RL training pipeline for LimX TRON2A humanoid — Isaac Lab + PPO (rsl_rl); sole-foot, wheel-foot and whole-body dual-arm DASF variants.
Extension of RSL-RL for using Mixture-of-Experts in IsaacLab
Isaac Lab RL project for a two-wheel balancing robot with equivalent leg mapping and wheel-ground contact debugging
Quadruped RL training: A1 with legged_gym (standing + velocity tracking) and custom robot integration with mjlab (12-DOF)
Dancing RL for the LimX Luna humanoid — BeyondMimic-based whole-body motion learning, from human dance to deployable policies.
A full-stack Embodied AI simulation suite powered by Genesis World: featuring OpenVLA closed-loop evaluation, procedural scene generation, massively parallel GPU RL (Unitree Go2), and multi-physics coupling (PBD/SPH).
Whole-body RL locomotion for the Unitree G1 (23-DoF): speed-adaptive gait clock with a true flight phase, omnidirectional push and sustained-drag recovery, trained from scratch in MuJoCo Warp.
Unitree Go2 walking on sand and snow: two-way coupled MPM terrain in NVIDIA Warp / Newton, with a fast Warp terrain model for PPO fine-tuning.
Nemotron agent for diagnosing RL training failures and verifying recovery in Isaac Lab.
Reproducible Isaac Lab quadruped locomotion project with robustness evaluation, policy export contracts, and ROS 2 hardware-interface.
Official OneRobotics A1 integration for mjlab — MJCF model, reach task, RSL-RL training, and validation.
Hierarchical Franka tabletop pick-and-place for Isaac Lab.
Research fork of NVIDIA Isaac Lab that trains a 23-DoF Unitree G1 to reproduce a reference jump with RSL-RL: a six-phase jump task, CSV reference-motion loader, phase-weighted tracking rewards, and a sim-to-real deployment toolchain. main tracks upstream; check out integration/all.
NVIDIA Isaac Lab / Isaac Sim task for Unitree G1 humanoid RL: whole-body motion tracking, hierarchical AMP locomotion (skrl), and waypoint racing. Race PPO (10 Hz) commands a frozen AMP actor over a frozen tracker (50 Hz). Train with RSL-RL; EnvHub-reproducible race eval. Nepher Robotics.
Deep Reinforcement Learning (PPO) for 31-DoF Humanoid Bipedal Locomotion and In-Place Jumping using NVIDIA Isaac Sim 4.0, IsaacLab, and RSL-RL.
GPU-parallel RL training workspace for NVIDIA Isaac Lab: ANYmal locomotion + Franka reach with RSL-RL PPO, scripts, and 8GB-VRAM defaults.
一台 10 自由度双足人形下肢 —— 从零到走起来。训练→部署→上机的完整流程、契约与实测记录。
The collection of rsl_rl compatible envs for the Aegis station.
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