A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
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Updated
Jul 21, 2025 - C#
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Minecraft clone with greedy meshing in Unity using Burst compiler
A port of https://github.com/cgerikj/binary-greedy-meshing to Rust.
A high-performance native .vox importer for Unity. Supports MagicaVoxel hierarchy, greedy meshing optimization, and automatic texture baking. No external dependencies. Fast and optimized MagicaVoxel .vox importer for Unity
Fast Voxel Engine for Unity using Jobs & Burst
blazingly average and memory unsafe minecraft renderer written in idio(ma)tic rust
Zero-allocation, high-performance C# Greedy Voxel Mesher with Baked Ambient Occlusion for Unity, Godot 4, and custom engines.
Contains an OpenGL VisualEngine for 3D rendering, a voxel 3D-modeler, and a temporary procedural-generation world.
A Minecraft clone with Python using moderngl
Multithreaded voxel engine in C++20 / OpenGL 4.1: a 71-million-voxel world at 215 FPS, greedy meshing into 18x fewer triangles under a CI perf gate, off-thread chunk streaming at 2,200 chunks/sec, cascaded shadow maps
A demonstration of greedy meshing in Javascript with p5.js used for voxels and more
A browser editor where every sprite becomes a 3D model
A real-time 3D voxel sculptor for the browser. Place, paint and carve cubes with symmetry, undo history, greedy meshing and OBJ/glTF export. Built with React, Three.js & TypeScript.
Cone ports Minecraft 1.8.9 texture packs to BridgeDuel with greedy-meshed Roblox assets.
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