Skip to content
#

deterministic-simulation

Here are 289 public repositories matching this topic...

An illustrated multi-agent village strategy game. Set objectives; residents gather, build, upgrade and recruit. Battle, inspect decisions and test AI agents. No API key required.

  • Updated Nov 2, 2026
  • TypeScript
renew

renew engine: an AI-first game engine in Rust, built to be operated. Bit-deterministic fixed-timestep simulation in Q47.16 fixed point, Vulkan rendering through ash, and every capability driven from the CLI with schema-versioned JSON. 29 modular crates, desktop and mobile. Apache-2.0. Early development.

  • Updated Sep 21, 2026
  • Rust

An experimental artificial life platform for embodied synthetic cognition and procedural morphogenesis, from individual beings to worlds across scales. Combines adaptive minds, computational physics and simulated quantum systems with expressive 3D forms, live inspection and causal experiments.

  • Updated Nov 2, 2026
  • TypeScript
echo

Echo is a WARP optic runtime for witnessed causal history, Continuum-compatible suffixes, bounded observation, and holographic readings.

  • Updated Nov 2, 2026
  • Rust

A clean-room reimplementation of Interplay's Atomic Bomberman (1997) in modern C++20. Loads the original game assets at runtime and reproduces the gameplay faithfully from reverse-engineering the 1997 binary, with a deterministic lockstep simulation core (integer-only, fully hashable state) cleanly separated from an SDL3 presentation layer.

  • Updated Sep 30, 2026
  • C++

Add this topic to your repo

To associate your repository with the deterministic-simulation topic, visit your repo's landing page and select "manage topics."

Learn more