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42 changes: 26 additions & 16 deletions Code/client/Games/Skyrim/TESObjectREFR.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -843,26 +843,37 @@ void TESObjectREFR::AddOrRemoveItem(const Inventory::Entry& arEntry, bool aIsSet
return;
}

ExtraDataList* pExtraDataList = GetExtraDataFromItem(arEntry);
ExtraDataList* pExtraDataList = nullptr;
Actor* pActor = Cast<Actor>(this);

if(pActor)
{
// NOTE: Custom enchantments cause remote non-player Actor weapons to disappear.
// Remote NPCs typically use default enchanted weapons, so skip custom enchantment sync.
if(!arEntry.IsQuestItem && pActor->GetExtension() && pActor->GetExtension()->IsRemotePlayer())
pExtraDataList = GetExtraDataFromItem(arEntry);
}
else
{
if(!arEntry.IsQuestItem)
pExtraDataList = GetExtraDataFromItem(arEntry);
}

if (arEntry.Count > 0)
{
bool isWorn = false;
bool isWornLeft = false;
if (pExtraDataList)
{
isWorn = pExtraDataList->Contains(ExtraDataType::Worn);
isWornLeft = pExtraDataList->Contains(ExtraDataType::WornLeft);
}
bool isWorn = arEntry.ExtraWorn;
bool isWornLeft = arEntry.ExtraWornLeft;

spdlog::debug("Adding item {:X}, count {}", pObject->formID, arEntry.Count);
AddObjectToContainer(pObject, pExtraDataList, arEntry.Count, nullptr);

// TODO: check Actor cast first?
if (isWorn)
EquipManager::Get()->Equip(Cast<Actor>(this), pObject, nullptr, arEntry.Count, DefaultObjectManager::Get().rightEquipSlot, false, true, false, false);
else if (isWornLeft)
EquipManager::Get()->Equip(Cast<Actor>(this), pObject, nullptr, arEntry.Count, DefaultObjectManager::Get().leftEquipSlot, false, true, false, false);
if(pActor && pActor->GetExtension() && pActor->GetExtension()->IsRemote())
{
if (isWorn)
EquipManager::Get()->Equip(pActor, pObject, nullptr, arEntry.Count, DefaultObjectManager::Get().rightEquipSlot, false, true, false, false);
else if (isWornLeft)
EquipManager::Get()->Equip(pActor, pObject, nullptr, arEntry.Count, DefaultObjectManager::Get().leftEquipSlot, false, true, false, false);
}
}
else if (arEntry.Count < 0)
{
Expand All @@ -876,10 +887,9 @@ void TESObjectREFR::AddOrRemoveItem(const Inventory::Entry& arEntry, bool aIsSet
{
PlayerCharacter* pPlayer = PlayerCharacter::Get();

if (!pPlayer->IsItemInInventory(objectId))
if (pPlayer && !pPlayer->IsItemInInventory(objectId))
{
Actor* pActor = Cast<Actor>(this);
if (pActor && pActor->GetExtension()->IsRemotePlayer())
if (pActor && pActor->GetExtension() && pActor->GetExtension()->IsRemotePlayer())
pPlayer->AddOrRemoveItem(arEntry);
}
}
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