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premiere-cli

Drive Adobe Premiere Pro from the command line.

premiere-cli pairs a zero-dependency Python CLI (premiere-cli, premiere-log) with a bundled CEP panel ("Premiere Bridge") that runs a local HTTP server (port 47823) inside Premiere Pro and exposes its ExtendScript / QE scripting APIs as ~230 JSON-in/JSON-out commands — reading project/sequence/clip state, editing the timeline, applying effects, managing markers and bins, exporting media and frames, and more.

The Claude Code skill for driving this CLI lives in the separate premiere-ai-skills plugin, alongside the AI-assisted workflow skills — install that plugin to give Claude the skill.

Install

# 1. The CLI (isolated, no dependencies)
pipx install premiere-cli
#    or: uv tool install premiere-cli

# 2. The CEP panel (copies it into Adobe's extensions dir + enables PlayerDebugMode)
premiere-cli install-panel

# 3. Restart Premiere Pro, open  Window > Extensions > Premiere Bridge

# 4. Verify the whole chain
premiere-cli doctor

premiere-cli init-project <name> --base-dir <path> scaffolds a fresh, empty .prproj from a bundled template — no Premiere Pro session needed, so it works before step 3.

Supported: macOS and Windows (CEP does not exist on Linux). The panel targets Premiere Pro 2020+ (CEP 10-12); the API behavior notes in docs/BUILD_FINDINGS.md were live-calibrated on Premiere Pro 26.3.0 (macOS) — Premiere's undocumented QE APIs vary by build, so re-verify build-sensitive commands on other versions.

macOS desktop automation (optional)

Generic UI-automation primitives for driving Premiere's native UI directly (Accessibility API + synthetic key/mouse events) — for actions ExtendScript can't do on this build: desktop-take-screenshot, desktop-press-key, desktop-enter-text, desktop-enter-text-with-validate, desktop-move-mouse, desktop-click-mouse — plus a persistent on-screen notification (desktop-notify / desktop-dismiss-notifications) independent of any one command's own process. All confirm Premiere is frontmost before sending input. macOS only; needs a separate extra so the base CLI stays zero-dependency:

pip install "premiere-cli[macos-desktop]"

The terminal (or whatever process runs the CLI) needs the Accessibility permission: System Settings > Privacy & Security > Accessibility. Grant it to the actual process running premiere-cli (Terminal, iTerm, etc.), not Premiere Pro.

This command posts real keyboard input to whatever app is frontmost — keep Premiere Pro active and hands off the keyboard/mouse while it runs, or the input lands in the wrong app. It refuses to run if it can't confirm Premiere is frontmost, or if more than one clip is selected (driving the LUT picker with multiple clips selected applies the change to all of them). See docs/DESKTOP_DRIVER_NOTES.md for the full set of findings behind how this works.

Use from the command line

premiere-cli get-premiere-state
premiere-cli get-active-sequence
premiere-cli add-marker --seconds 12.5 --name "Chapter 1"
premiere-cli export-frame --output /tmp/frame.png --timecode 00:12:05
premiere-log "rendering pass 2/3 started"   # shows up in the panel's log view

Every command prints a JSON object: {"ok": true, "result": ...} or {"ok": false, "error": "..."} (exit code 1). Full command reference: docs/COMMANDS.md.

Use from Claude Code

/plugin marketplace add stefanwebb/premiere-ai-skills
/plugin install premiere-ai-skills@premiere-ai-skills

This gives Claude the premiere-cli skill — a complete, behavior-annotated catalog of the panel's commands (including which ones are verified working, build-sensitive, or destructive). You still need steps 1-4 above so the premiere-cli binary and panel exist on the machine.

How it works

premiere-cli ──HTTP──> CEP panel (Node server, port 47823)
                            │ csInterface.evalScript
                            ▼
                       ppb_dispatch() ──$.evalFile──> host/commands/<name>.jsx
                            │
                            ▼
                Premiere DOM (app.project...) + QE DOM (qe.project...)
  • Each command is one ExtendScript file under src/premiere_cli/panel/host/commands/, lazily loaded on first use.
  • Mutating commands verify their own effect with read-backs (clip counts, property values, undo-stack index) — never by trusting an API's return value, since several Premiere APIs "succeed" without doing anything.
  • docs/ carries the hard-won API findings: which Premiere scripting APIs are broken, which lie, and the calibrated signatures that actually work (BUILD_FINDINGS.md, PREMIERE_API_NOTES.md, QE_DOM_NOTES.md).

Scope

This package deliberately contains only the machinery to drive Premiere Pro's APIs. AI-assisted workflows built on top of it (transcription with word-level timestamps, silence removal, etc.) live separately and depend on this package.

Development

git clone https://github.com/stefanwebb/premiere-cli
cd premiere-cli
pip install -e ".[dev]"
premiere-cli install-panel --symlink   # panel edits apply on next panel reload
pytest

Adding a panel command means three edits: the new host/commands/<name>.jsx, its registration in host/index.jsx (PPB_COMMANDS), and the allowlist in js/main.js (ALLOWED_COMMANDS) — plus a CLI subparser in src/premiere_cli/cli.py and a row in docs/COMMANDS.md. Bump the version in pyproject.toml, premiere_cli/__init__.py, and PANEL_VERSION in js/main.js together (premiere-cli doctor flags mismatches).

License

CC-BY-SA-4.0.

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A CLI tool for automating Premiere Pro with agents and scripts

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