WorldIO save/load fixes and changes - #2
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-Removing static byte buffer from worldIO as it was causing file corruption with threaded loading due to shared usage between threads. -Adding versioning to allow future backwards compatibility -Added BufferedOutputStream/BufferedInputStream for faster IO -Using DataInputStream/DataOutputStream for simpler read/write functions -Added special block section for checksums, extra block data, storage chests, etc.
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-Removing static byte buffer from worldIO as it was causing chunk
corruption with threaded loading due to shared usage between threads.
-Adding versioning to allow future backwards compatibility
-Added BufferedOutputStream/BufferedInputStream for faster IO
-Using DataInputStream/DataOutputStream for simpler read/write functions
-Added special block section for checksums, extra block data, storage
chests, etc.