TL;DR: ViPE is a useful open-source spatial AI tool for annotating camera poses and dense depth maps from raw videos!
ViPE estimates camera intrinsics, camera motion, and dense near-metric depth maps from unconstrained raw videos, including pinhole, wide-angle, and 360-degree panorama footage.
- 2026/06: 🚀🚀🚀 Released ViPE 1.2.0: 2.7x speed-up with no loss of accuracy, enabled by CUDA fused kernels, model and pipeline caching, prefetching, and other optimizations.
- 2026/05: Merged Panorama estimation pipeline & bump release version to 1.0.0.
- 2026/01: Integration with Depth-Anything 3 for depth estimation (use
dav3pipeline). - 2025/10: Add support to run on wide-angle videos.
- 2025/09: Add support to run Lyra pipeline.
- 2025/08: Initial release of ViPE.
TensorVideoStream accepts float RGB tensors shaped [frames, height, width, 3] in [0,1] and keeps its backing storage on CPU. Set pipeline.return_output_streams = True to receive processed streams without enabling artifact output, then convert one with annotation_from_stream to a validated, CPU-resident VipeAnnotationData value.
save_annotation_data and load_annotation_data round-trip one synchronized pinhole sequence using ViPE's standard rgb, mask, depth, pose, intrinsics, and vipe artifact directories. Loading rejects missing, non-contiguous, mismatched, or non-pinhole data.
This project will download and install additional third-party models and softwares. Note that these models or softwares are not distributed by NVIDIA. Review the license terms of these models and projects before use. This source code, except for the Unik3D part (which is under the BY-NC-SA 4.0 license) , is released under the Apache 2 License.
