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Hi and thanks a lot for the update, everything is running smoothly. Before the update it was possible to see DLC/mod filltypes separately, is it possible to put it back? (it's not essential, more of a question), the main question I have is.. is it possible to somehow get mod filltypes into the durability overview? There are only basic ones, if it's not possible, it doesn't matter, you can still find out once it's browsing, thanks a lot again!
I also send pictures, for example, I have added apricots and they are not visible in the shelf life overview, but you can set everything on them.
Hi and thanks a lot for the update, everything is running smoothly. Before the update it was possible to see DLC/mod filltypes separately, is it possible to put it back? (it's not essential, more of a question),
Probably not. I reorganized the settings to make space for the new tabs and simplify. maybe we can separate them within the tab with headers or something
the main question I have is.. is it possible to somehow get mod filltypes into the durability overview? There are only basic ones, if it's not possible, it doesn't matter, you can still find out once it's browsing, thanks a lot again!
The shelf life list view shows all filltypes that expire, regardless of if it is basegame or map/mods. So if you set a custom filltype to expire in the expiration setting it will show up in the list.
How does this mod detect when a filltype is "Frozen" or "Cooled" exactly?
It looks at the buildings' specializations and makes a "guess" based on rules there. So there will be errors. A special case is cow barns with milk. Then it sets it to cooled since a building can only have one class and typically farm milk storage is cooled.
Pallets / BigBags - EXPOSED
Bales - EXPOSED
Object storage for bales/pallets/bigbags (barns, sheds) - INDOOR
Open-top vehicles (FillVolume spec) - EXPOSED
Enclosed vehicles (FillUnit only) - SHELTERED
Husbandry food troughs - SHELTERED
Milk buildings (PlaceableHusbandryMilk) - COOLED
All other placeables (silos, productions, etc) - INDOOR
Activity
reubensandwich23 commentedon Mar 17, 2026
How does this mod detect when a filltype is "Frozen" or "Cooled" exactly?
rittermod commentedon Mar 20, 2026
Probably not. I reorganized the settings to make space for the new tabs and simplify. maybe we can separate them within the tab with headers or something
The shelf life list view shows all filltypes that expire, regardless of if it is basegame or map/mods. So if you set a custom filltype to expire in the expiration setting it will show up in the list.
rittermod commentedon Mar 20, 2026
It looks at the buildings' specializations and makes a "guess" based on rules there. So there will be errors. A special case is cow barns with milk. Then it sets it to cooled since a building can only have one class and typically farm milk storage is cooled.