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Idea maybe? #31

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@KalifZerich

Hi and thanks a lot for the update, everything is running smoothly. Before the update it was possible to see DLC/mod filltypes separately, is it possible to put it back? (it's not essential, more of a question), the main question I have is.. is it possible to somehow get mod filltypes into the durability overview? There are only basic ones, if it's not possible, it doesn't matter, you can still find out once it's browsing, thanks a lot again!

I also send pictures, for example, I have added apricots and they are not visible in the shelf life overview, but you can set everything on them.

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  1. reubensandwich23 commented on Mar 17, 2026

    @reubensandwich23

    How does this mod detect when a filltype is "Frozen" or "Cooled" exactly?

  2. rittermod commented on Mar 20, 2026

    @rittermod
    Owner

    Hi and thanks a lot for the update, everything is running smoothly. Before the update it was possible to see DLC/mod filltypes separately, is it possible to put it back? (it's not essential, more of a question),

    Probably not. I reorganized the settings to make space for the new tabs and simplify. maybe we can separate them within the tab with headers or something

    the main question I have is.. is it possible to somehow get mod filltypes into the durability overview? There are only basic ones, if it's not possible, it doesn't matter, you can still find out once it's browsing, thanks a lot again!

    The shelf life list view shows all filltypes that expire, regardless of if it is basegame or map/mods. So if you set a custom filltype to expire in the expiration setting it will show up in the list.

  3. rittermod commented on Mar 20, 2026

    @rittermod
    Owner

    How does this mod detect when a filltype is "Frozen" or "Cooled" exactly?

    It looks at the buildings' specializations and makes a "guess" based on rules there. So there will be errors. A special case is cow barns with milk. Then it sets it to cooled since a building can only have one class and typically farm milk storage is cooled.

    • Pallets / BigBags - EXPOSED
    • Bales - EXPOSED
    • Object storage for bales/pallets/bigbags (barns, sheds) - INDOOR
    • Open-top vehicles (FillVolume spec) - EXPOSED
    • Enclosed vehicles (FillUnit only) - SHELTERED
    • Husbandry food troughs - SHELTERED
    • Milk buildings (PlaceableHusbandryMilk) - COOLED
    • All other placeables (silos, productions, etc) - INDOOR
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