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Prepare Unity 2.0.0 - #89
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Support Unity 6.5 serialized assets and bundles, fix large texture extraction, and reduce temporary image and resource-delivery allocations. Remove individual Sprite extraction and retain the complete source textures in the catalogue. Require the qualified NativeAOT 10.0.15 runtime and compiler packs to fix the reachable Brotli decoder vulnerability. Refresh the affected license metadata. Co-Authored-By: Codex (gpt-6.1-sol) <noreply@openai.com>
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Unity 6.5 assets previously failed to open, and bundles containing the same format appeared empty. Large textures could also be rejected by an incorrect memory estimate. Version 2.0.0 supports the new serialized metadata layout, exports the affected textures, and avoids unnecessary image/output buffer copies.
Individual Sprite extraction is removed. The module exposes complete source textures and atlases, preserving ABI kind values 1–7 and reserving the retired value 8. The Russian and English release notes contain the agreed wording.
Windows shared NativeAOT builds now require the qualified 10.0.15 runtime and compiler packs. Older packs contain the vulnerable Brotli decoder reachable while detecting archive formats (CVE-2026-111497); conflicting version overrides fail before package selection. Both changelogs include the separately approved security fix.
Validation before release preparation:
Final release archives will be rebuilt from the merged release commit and checked separately: Unity is an opt-in NativeAOT module and is not built by the default native CI jobs.