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Determine how to handle client desyncs
clientChanges that affect the client codebaseChanges that affect the client codebasediscussionA more open-ended discussion about how to address a paticular issueA more open-ended discussion about how to address a paticular issueStatus: Open.#14 In randomPoison/mahjong;Move logic for tracking local client actions into Rust
clientChanges that affect the client codebaseChanges that affect the client codebasesharedChanges that affect the shared codebaseChanges that affect the shared codebaseStatus: Open.#13 In randomPoison/mahjong;Setup integration tests verifying that match state is synced correctly
sharedChanges that affect the shared codebaseChanges that affect the shared codebasetestsWriting new tests or implementing new test harnessesWriting new tests or implementing new test harnessesStatus: Open.#12 In randomPoison/mahjong;Remove TileInstance and just pass around TileId instead
sharedChanges that affect the shared codebaseChanges that affect the shared codebasetech debtInternal technical improvements or code cleanupInternal technical improvements or code cleanupStatus: Open.#11 In randomPoison/mahjong;Pre-build DLL for C# bindings
clientChanges that affect the client codebaseChanges that affect the client codebaseworkflowPain points in the development workflowPain points in the development workflowStatus: Open.#10 In randomPoison/mahjong;Error handling and making atomic changes to state
discussionA more open-ended discussion about how to address a paticular issueA more open-ended discussion about how to address a paticular issueStatus: Open.#9 In randomPoison/mahjong;Setup headless server integration tests
serverChanges that specifically affect the server codebaseChanges that specifically affect the server codebaseStatus: Open.#8 In randomPoison/mahjong;Don't send the full match state to clients
cheat preventionMeasure to prevent cheating and exploitsMeasure to prevent cheating and exploitsclientChanges that affect the client codebaseChanges that affect the client codebaseserverChanges that specifically affect the server codebaseChanges that specifically affect the server codebasesharedChanges that affect the shared codebaseChanges that affect the shared codebaseStatus: Open.#7 In randomPoison/mahjong;Switch to Universal Render Pipeline
clientChanges that affect the client codebaseChanges that affect the client codebaseStatus: Open.#6 In randomPoison/mahjong;Game sometimes hangs when client attempts to start a match
bugSomething isn't workingSomething isn't workingclientChanges that affect the client codebaseChanges that affect the client codebaseStatus: Open.#5 In randomPoison/mahjong;Build Unity project as part of CI pipeline
build pipelineImprovements to CI and the build pipelineImprovements to CI and the build pipelineStatus: Open.#4 In randomPoison/mahjong;Setup clippy lints
build pipelineImprovements to CI and the build pipelineImprovements to CI and the build pipelineStatus: Open.#3 In randomPoison/mahjong;