"I use technology in order to hate it more properly." - Nam June Paik
Bluesky · Literal · Record Club · Last.fm
- closedtab — Shared memory for human-agent work. A consistent after-action record of what you asked for, what the agent did, and the calls it made on its own. npm
- judgment-routing — Primitives for agentic decision-making.
- AAR — After-action records as a Claude skill.
- beachwave — A deployable reference for live audio rooms on ATProto. Sign in with OAuth, create a room, run your own version.
- Agent Experience Needs Failure Affordances — Escalation and exception signalling are separate infrastructure. Stafford Beer's algedonic channel, applied to agents.
- closedtab: A npm Shared Memory for You and Your AI Agents
- When AI Agents Meet Insurance Agents — State Farm rewrites contracts for 19,000 agents to fit AI into the work.
- Skill Issue Is Not a Product Strategy
- I Built a Claude Skill for After-Action Reviews on AI Agent Work
- On Anti-Delegation
- Who Holds the Pen? Why AI Agents Need a Manager, Not Just a Manual
- Context Is Not Just a Map, It's the Terrain
- Why I Made AIStatements.org
- Context Engineering for LLMs Starts With Systems, Not Prompts
- Context-Aware Agents: Designing for Alignment in AX
- Service Design for AI: The Disintermediation Problem
- On AI and Care
- Consequence Design — An approach to design that takes downstream consequences and the life of systems after launch seriously.
- Portland Digital Corps — Founded and ran a volunteer civic tech sprint in 2025; teams helped six Oregon organizations ship projects.
- City of Bloomington — Worked on the city's website and content platform, design practice, and public-facing services.
- 18F — Contributed to government products and open-source methods; built and led design teams and delivery capabilities.
- BMG Hack / Code for Bloomington — Helped organize a local Code for America brigade.
- Indy Design Week — Founded a citywide design event that continued under new organizers.
- Design for the Public — Created an independent two-day conference on public-interest design and technology.
- Local Government Design Systems — A directory of reusable state and municipal design systems and pattern libraries.
- Tennis Polo / Toccer — An original field sport developed and playtested with campers beginning in 2004, with rules refined over subsequent summers.
- Pensulo — A print-and-play card deck for creative prompts and experiments.
- OregonTennis.org — A live Oregon high-school tennis rankings site, with original adjusted power ratings, historical results, and models for alternative competition formats. Source
- Mallo — A live analytics application for Finnish baseball (pesäpallo), using official results data to explore player and team performance. Source
- Cap Buffet — A live salary-cap system constructor. Build rules from reusable mechanisms, test rosters against them, and compare the consequences of different league designs. Source
- Viperball — An original football ruleset and collegiate dynasty simulator, built around lateral play, tactical kicking, and its own scoring and league systems.
- Play to Clinch — A team-tennis simulation spanning high-school, collegiate, and professional play, including recruiting, player development, coaching, and changing competition structures.
- O27 / Alternative Rules Baseball — A baseball–cricket–pesäpallo hybrid with redesigned innings, batting orders, pitching rules, and tactical choices.
- Rosterlytics — A roster-management and analytics application for Out of the Park Baseball, extending Hector OOTP Analyzer with player valuations, trades, contracts, team building, and auction tools.
- Public Delivery Is Statecraft — Digital public infrastructure, operational capacity, and what it takes to deliver.
- The Carrying Costs of Everyday Life — Value, public obligations, and the origins of Public Mechanics.
- Design As Repair — Remarks from IxDA Oslo on keeping systems working.
- On Public Mechanics (Or Why I'm Done Talking About “Civic Tech”) — Public delivery beyond the civic-tech label.
- Libraries Weren't the Point — Fiscal archetypes and speculative civics.
- The Interface Trap — How administrative systems manufacture unsolvable problems.
- Dark Patterns Won — Deceptive design and the platform economy.
- The Bureaucratic Banality of Andor — Popular culture, bureaucracy, and power.
- You Don't Always Get a Second Chance (On Civic Moonshots) — Portland baseball, public investments, and missed opportunities.
- Ranking the Unrankable — Building and testing a high-school tennis ranking model.
- On Developing Leaders — Leadership lessons from coaching high-school tennis.
- Some advice on managing your design career upwards — Published in Piccalilli.
- On Being Anything Other Than a Designer — The work between finding problems and fixing them.
- Leading the Field: Ron Bronson — Code for America, 2025.
- The Soft Labor Questionnaire: Ron Bronson — Soft Labor, 2025.
- Repairing Service Design for the Age of AI — Service Design Show, 2025.
- What? Huh? Me? Huh? What? — Did I Do That? podcast, 2025.
- Ron Bronson — Humans of Public Service, 2022.
- Revision Path: Episode 409 and Episode 53 — Interviews in 2021 and 2014 about design, development, and public-sector work.
- The Directory of Local Government Design Systems — Government Technology, 2019.
- Deceptive Design / Consequence Design — Digital.gov / U.S. Web Design System talk, 2020.
- Bronson Leads Civic Tech Panels at U-M Service Design Weekend — University of Michigan, 2026.
- A dilettante's guide to inventing a sport — Twenty years of Tennis Polo, from its original rules to playtesting in summer camps.
- I Asked for a Box Score. I Ended Up Building a Universe. — How Viperball became a sport and a computer simulation.
- Building a team chemistry model — Roster composition, team leadership, coach fit, and how they affect outcomes.
- How I Fixed Baseball Sim Prospect Development Breaks — Player-development curves, hidden ability, and imperfect scouting information.
- Bringing a cricket-style lineup to baseball — Making a reversible batting order an actual strategic choice.
- Rebuilding player development in a PC sports sim — Recalibrating a fictional high-school tennis league against real Oregon data.
- The Chip Window — A proposed redesign of NBA draft incentives.
- Bringing the nerdiest problem in sports to my fake football game — From the Omnivore Rankings to computer ratings for Viperball.