- Download MoreRealistic.zip directly (save the linked ZIP file).
- Copy it without extracting it to
Documents\My Games\FarmingSimulator2025\mods\MoreRealistic.zipon Windows. - Select MoreRealistic in the Farming Simulator 25 mod selection screen.
Important: GitHub's green Code > Download ZIP button downloads the
repository source archive, which contains an extra directory and a nested
MoreRealistic.zip. That source archive is not directly installable.
The correct game mod has modDesc.xml at the root of the ZIP file.
ZIP naming compatibility: Many FS25 mods follow the FS25_<name>.zip
convention. This package intentionally keeps the existing
MoreRealistic.zip filename for now: integrations such as Advanced Damage
System 0.10.0.2 check g_modIsLoaded.MoreRealistic. Renaming the package to
FS25_MoreRealistic.zip changes the mod ID and may prevent those integrations
from recognizing MR. A future rename to the standard prefix needs a
coordinated compatibility transition; do not rename the current game ZIP.
The playable ZIP is checked against the matching MoreRealistic/ source
files by tools/Test-ModPackage.ps1 in CI.
Changelog is available inside the package
! You do not get any privilege by donating ! This is still an alpha version of the mod and I can't guarantee constant update flow I can't guarantee your pc would not explode either :-) If you still want to donate = https://buymeacoffee.com/quadural
What is MoreRealistic Mod ?
A deep modification of the game to make it enjoyable for me (especially the driving experience since I want the game to be a "driving farming simulator")
MoreRealistic history :
IRL, I drove my first tractor at the age of 7 (only the steering wheel, Ford 5000 and IH745)
I am also a software engineer (but not only)
I discovered and played LS2009 just before Farming Simulator 2011 was released
I started modding with FS2011 -> the game physics was too bad (unrealistic flying tractor. The more weight on the wheels, the more power you get, no rolling resistance, etc etc)
So, I created MR11 to get the best driving experience from the vanilla game (and fix many bugs like the farm bales elevator). Once FS2011 with MR was feeling great to me, I released MR11.
But it was a bit late : Farming Simulator 2013 was released too, it took me "ages" to make MR11 (thousands hours).
Then, I worked on MR13 because vanilla FS2013 was feeling so bad compared to MR11. Another time, it took me a bunch of time to get the "MR engine" ready (and mp ready), and then, I had to convert every piece of equipment to be "MR"... And then expansion vehicles...
And so, I spent another couple of thousand hours on this one.
When FS15 was released, I gave it a try : still not good, I could not feel I was driving a tractor. I check what could be done with modding, but didn't achieve to do anything good (didn't even achieve to apply proper gravity) => so no MR15
When FS17 was released, it feeled the same. As usual, it was like playing with "playmobil" tractors. I achieve to make MR17 and spent a lot of time to convert vehicles. Of course, there were even more vehicles than before = I guess I spent the most time on this one (more than 3000 hours ?)
At the end = I spent all my free time to this mod, but did not have time to enjoy the game with it...
Then, FS19 was released => I had a new job, and no time for playing (more than full-time job = 3000 hours per year). So, no MR
The same for FS22 => same job and still no time for FS or MR.
Why MR25 ?
I bought the game just before release, I achieved to play almost one hour before trying to mod the game. The driving experience was too bad :
- Just set manual direction change to "ON", and try to cultivate a field with base MT635 = unplayable. Each time you shift in reverse, the R1 speed is selected (crawling) and you have to shift all the gears up to get a decent reverse speed. It quickly become unbearable.
- IRL, John Deere 3650 is one of "my" tractor (spent a couple hundred hours driving it) => gearbox is "badly" set in game. (hi-lo lever is not in the right direction, and it feels like driving a powershift tractor). Gears ratio differences have also nothing to do with IRL, I couldn't feel driving a 3650
- MF 8570 harvesting at 10kph whatever the yield, the crop, the incline...
- I bought a Fendt (vario transmission) : driving experience was "disgusting" (in 2 words : flat and dull)
- This was already more than I could handle : the "simulator" word was lost
What can you expect from MoreRealistic ?
- rolling resistance (something not present in base game engine, but really, really, really important IRL for farming vehicles) // air resistance too, but not so important
- better tire forces (example : no more possible to pull more than your weight => that do NOT mean you can't pull an heavier equipment than yourself, of course)
- earth gravity (this was not the case in base game FS2011 and 2013)
- IRL mass (realistic fillType density, no mass limit, better center of mass)
- More realistic harvest and working speed (still a bit "easy" compared to IRL, but you will want that high horse power shinny tractor or bigger combine now.)
- Engine with proper torque curve (base game = same torque shape for 95% of vehicles)
- new transmission management (MR game engine make use of its own function, for automatic shifting too = far more realistic - try making 0-40kph with the MT635 with or without MR, automatic shifting ON) => it can handle hydrostatic transmission too (drive 30 seconds the Massey Ferguson 8570 on road without MR and with MR => if you love driving by yourself : this is the mod for you)
- no more automatic brakes when going downhill, you can "overspeed" now when going downhill - let's hope AI is able to brake :-)
- MR Combines take into account "liters per second" and crops (less yield = faster combine speed. Harvesting less than 100% of the header width = more speed).
- MR Combines are limited by : header max cut speed, combine threshing capacity, engine power (chopping straw = consume more power = maybe less speed if the combine is underpowered in the current crop // unloading on the go = more power consumed too)
- variable center of mass depending on the fill level (useful for high trailers)
- tires do have a great impact in game now (Example : just try to cross a wet field with a full trailer fitted with narrow road tires) => base game = same performance whatever the tire set. MR = please try to avoid bad choice (eg: cultivating with narrow tires)
What should you not expect from MoreRealistic ?
- overriding every piece of equipment in the game, the expansion, the official mods... (It would require me more than 24 hours a day to achieve that in an acceptable time)
Fun facts
- I bought the game on Steam first. And then, I had to buy it directly from Giants because modding is not welcome on the steam version of the game... (no lua game source)
- Each MoreRealistic project is started from scratch. I do not copy code from previous game.
- It can take me dozens of hours (hundred ?) to remove some unwanted vanilla features that would take Giants minutes to remove (say hello FS2011 "damping" value)
- It seems every piece of equipment I look at is "wrong" (maybe I look too much ?) :
- APE50 is not CVT driven IRL (manual gearbox like a motorbike, but shifting lever = rotating the whole left handle. And then, you have a reverser lever.)
- Aprilia 125 is not 100Hp at all IRL (especially the current 4 strokes engine)
- Landini REX4 is not a GT version (this is a F version in game)
- Amazone Spreader is not a 3200 model (this is the 2600 version)
- GreatPlains 1500 has the wrong optional attachment : this is not a fertilizer unit ! this is the small seeds attachement unit
- Challenger MT635/645 and MT655/665 = not the same engine ! sisu 7.4L and 8.4L / not the same transmission : funk 18/6 and 18/9 (and so, not the same weight either)
- In base game, more than 90% of vehicles share the same engine (same torque curve, just a factor applied to derate the power). You can't feel the difference between a 8.4L valmet engine and a 3.6L deutz engine => this is not a wanted experience for a driving simulator, especially with manual gears
- A few times, MR25 has been stopped (nearly aborted) because I didn't achieve to "bend" the base game engine like I wanted
- With base game engine, when playing with Giants studio attached to debug and "vehicleDebug" active, the game engine is eating your memory (RAM) => this is fixed with MR engine
- MR is best suited for "hardcore" players who play vanilla game and spend time driving their virtual tractors, not searching for mods => the ones that would never know MR exists