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Build the Rust addons in debug outside production - #3603
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build now runs build:debug unless NODE_ENV=production, where it runs build:release with the existing full-LTO profile. Dependencies are optimised in debug (opt-level 2) so tests stay fast. CI cargo test drops --release and gains a cargo cache keyed on the exact rustc.
goastler
marked this pull request as ready for review
October 24, 2026 00:24
goastler
enabled auto-merge (squash)
October 24, 2026 00:24
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What changed
native-ja4,native-merkle,native-puzzle:buildnow runsbuild:debugunlessNODE_ENV=production, which runs the newbuild:release(unchanged full-LTO release profile).opt-level = 2inprofile.dev.package."*"), so tests stay fast and deps compile once.test:cargoand the CIcargo testjob run in debug instead of--release; the CI job now has a cargo cache keyed on the exact rustc.native-puzzlebenchbuilds release first, so it never benchmarks a debug binary.Effect
Local builds and CI tests stop paying for full link-time optimisation. Everything that ships (npm publish, provider image, service images) builds with
NODE_ENV=production, so released binaries are unchanged.Tests
The CI
cargo testmatrix runs every crate's tests in the new debug mode.