Skip to content

[Discussion] Merge assets in a single Godot project #1

Description

@henriiquecampos

Currently, the assets are in individual Godot projects, this is good if we want to define individual properties for each project, e.g. window size.

But I think that it can be more beneficial if all assets are part of the same project so that their integration is seamless, e.g. use the controller kit to demo a character physics. Thus giving more context to demos. This happened with the Juicenness demo where I used the controller kit.

This would also avoid duplication of assets.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    discussionAn open sharing of opinions on a subjectimportantGreat value; likely to have a big impact on the final product

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions