clone the repo:
git clone https://github.com/ojace8143/cpp-platformer-collab
compile it
make
then run the binary
./bin/platformer
or:
make run
config.hpp has options you can change to alter player settings, camera settings, window settings, and costmetics. also includes some debugs. once you make these changes:
make clean (to remove compiled binaries) then make to recompile. then run the binary as normal.
or:
make clean run (which will run it after you recompile)
- get a basic layout
- make a starting script for SFML
- Smooth movement
- Deltatime movement
- Make platform struct
- Collision
- Make sure everything has a config in config.hpp
- multiple platforms
- Scrolling (with wasd)
- plan stuff (toby lock in)
- background
- make text struct
- make button class
- lerping
- parallax background
- game states
- gameplay loop
- button struct
- title screen and pause screen
- menus
- hire playtesters
- lock in
- cooler name (think of a name for the game)
i MIGHT have just fallen in love with cpp.....
atp just making an entire game engine (when i'm done i'll make a fork with the actual engine stuff)