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Martin Zenzerovich

Systems Architect & Software Engineer

About Me

I am a software engineer with 20+ years of professional experience developing software solutions. I worked for companies like Google, DreamWorks Animation, Electronic Arts and Fandango, building mission-critical software components.

I launched 2 tech startups (Groovly and Welixir) and founded a software development studio (RockinDev), making me an extremely well-rounded engineer, with a deep grasp of product design, implementation and business strategy.

Languages

  • Spanish (native)
  • English (bilingual)

Tech Skills

Frontend

Backend

Cloud / Ops

AI & ML

Agentic Coding

Professional Experience

Staff Engineer @ Dialpad — 2025–Present

  • Platform redesign, profiling and optimization, spanning 19+ mission-critical microservices, including AI/ML services, databases, backend & frontend.
  • Re-engineering of mission-critical infrastructure on both AWS and GCP.
  • Platform automation for simplifying deployments over 5 datacenters with zero downtime.
  • Agentic tooling for optimizing development team efficiency.

Tech Lead @ MercadoLibre — 2024–2025

  • Design of frontend architecture (proprietary stack).
  • Implementation of microservices for rendering e-commerce sites.
  • Platform hardening through end-to-end testing and automation strategies.

Software Architect @ RockinDev — 2022–2024

  • Cloud + web solutions architecture design and implementation on various verticals including gaming / metaverse, ed-tech and more.

CTO & Co-Founder @ Groovly — 2020–2022

  • Design and development of web music platform for promoting independent artists.
  • Architected and developed full stack product with Vue.js, Python & AWS.

Senior UI Engineer @ Google — 2018–2019

  • Development of 3D authoring tools for Google Spotlight Stories (Google ATAP) in C++, Qt & OpenGL.

Senior Media Engineer @ Fandango — 2015–2017

  • Media transcoding pipeline and backend implementation (AWS, Python, C++) used for media distribution at global scale.

Senior 3D Tooling Engineer @ DreamWorks Animation — 2011–2015

  • Development of 3D authoring tools used to produce animated feature films.

Game Systems Engineer @ Electronic Arts — 2009–2010

  • Development of game engine graphics subsystems for rendering cross-title, in-game user interfaces on game consoles (Xbox 360 / PlayStation 3).

Education

Systems Engineering, B.S. @ UTN, Buenos Aires, Argentina

Graduated 2011.

Deep Learning Certification @ ITBA, Buenos Aires, Argentina

Completed 2025.

Other Interests

I'm also a DJ 🎧🪩 and record collector 🎶. I love yoga 🧘 and photography 📷, just to name a few of my hobbies.

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