Systems Architect & Software Engineer
I am a software engineer with 20+ years of professional experience developing software solutions. I worked for companies like Google, DreamWorks Animation, Electronic Arts and Fandango, building mission-critical software components.
I launched 2 tech startups (Groovly and Welixir) and founded a software development studio (RockinDev), making me an extremely well-rounded engineer, with a deep grasp of product design, implementation and business strategy.
- Spanish (native)
- English (bilingual)
- C/C++, Python, Node.js, Nest.js, FastAPI
- SQL + NoSQL, EMQX, DynamoDB, Datastore + Firestore, Redis, Couchbase, PostgreSQL
Staff Engineer @ Dialpad — 2025–Present
- Platform redesign, profiling and optimization, spanning 19+ mission-critical microservices, including AI/ML services, databases, backend & frontend.
- Re-engineering of mission-critical infrastructure on both AWS and GCP.
- Platform automation for simplifying deployments over 5 datacenters with zero downtime.
- Agentic tooling for optimizing development team efficiency.
Tech Lead @ MercadoLibre — 2024–2025
- Design of frontend architecture (proprietary stack).
- Implementation of microservices for rendering e-commerce sites.
- Platform hardening through end-to-end testing and automation strategies.
- Cloud + web solutions architecture design and implementation on various verticals including gaming / metaverse, ed-tech and more.
- Design and development of web music platform for promoting independent artists.
- Architected and developed full stack product with Vue.js, Python & AWS.
Senior UI Engineer @ Google — 2018–2019
- Development of 3D authoring tools for Google Spotlight Stories (Google ATAP) in C++, Qt & OpenGL.
Senior Media Engineer @ Fandango — 2015–2017
- Media transcoding pipeline and backend implementation (AWS, Python, C++) used for media distribution at global scale.
Senior 3D Tooling Engineer @ DreamWorks Animation — 2011–2015
- Development of 3D authoring tools used to produce animated feature films.
Game Systems Engineer @ Electronic Arts — 2009–2010
- Development of game engine graphics subsystems for rendering cross-title, in-game user interfaces on game consoles (Xbox 360 / PlayStation 3).
Systems Engineering, B.S. @ UTN, Buenos Aires, Argentina
Graduated 2011.
Deep Learning Certification @ ITBA, Buenos Aires, Argentina
Completed 2025.
I'm also a DJ 🎧🪩 and record collector 🎶. I love yoga 🧘 and photography 📷, just to name a few of my hobbies.