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mrinaldi2/README.md

Manuel Rinaldi — Systems, Apps & Adaptive Worlds. Software architecture, native apps and reinforcement learning.

Explore my portfolio My apps on the App Store Explore Flotilla Research and publications

Hi, I'm Manuel

I'm a software architect, independent app developer and PhD researcher. I build distributed systems, tools for working with AI agents, and native apps for learning, training and everyday life. My research explores how games can adapt to the people playing them.

  • Engineering: distributed and event-driven systems, payments platforms, Java backends and cloud infrastructure.
  • Independent work: Flotilla, an always-on workspace for AI coding agents, alongside iPhone, iPad and Apple Watch apps.
  • Research: PhD studies at POLITEHNICA Bucharest, working on procedural generation, player modelling and reinforcement learning.

Selected things I've built

Flotilla desktop workspace for persistent AI coding agents

Flotilla

An always-on desktop workspace for teams of AI coding agents. A Rust daemon coordinates persistent agents, durable messaging and scheduling, with a desktop client and an iPhone companion.

Open source · Rust · Tauri · React

Source & installation → · iPhone companion

DungeonFlowRL: generate a world, observe the player, adapt and repeat

DungeonFlowRL · Dungeon of Truth

A research framework and playable Unity testbed connecting procedural dungeon generation, player modelling and reinforcement learning to study adaptive gameplay.

PhD research · Python · PyTorch · Unity

Research & publications →

Kronos: Every skill is a ladder — skill progression on iPad

Kronos: Calisthenics

Train towards skills, one progression at a time. Build sessions around your current level and advance by meeting clear standards.

Native iOS · Apple Watch · Skill progression

View on the App Store →

Solon study app showing a reading and review plan

Solon: Master what you read

Turn a PDF into a study plan with reading sessions, active recall and spaced repetition. Review what you remember and adjust the plan as you learn.

Native iOS & iPadOS · Learning tools

View on the App Store →

More apps & code

Project What you'll find Explore
Plod: Calm Run Coach Voice-guided runs, personal training paces and on-device tracking. App Store
Rosario 54 A guided 54-day Rosary novena, one prayer at a time. App Store
Mercy Chaplet A guided Divine Mercy Chaplet. App Store
Medjugorje: Peace Chaplet A simple prayer companion with tap, voice and hands-free modes. App Store
Computer Vision with PyTorch Flower classification using transfer learning. Source code

Technologies I work with

Machine learning & research
Python and PyTorch

Backend & infrastructure
Java, Spring Boot, Docker, Kubernetes and PostgreSQL

Apps & interactive experiences
Swift, Rust, Tauri, React, TypeScript, C sharp and Unity

Research & writing

Education & background
  • PhD studies in Computer Science, POLITEHNICA Bucharest, since 2024.
  • Master's in Data Science & Artificial Intelligence, Titu Maiorescu University.
  • Bachelor's in Computer Engineering, Titu Maiorescu University.
  • Software architecture across payments and gaming, including Endava and Playtika.
  • Kubernetes for Developers · Robot Software Engineer Nanodegree · AI Programming with Python Nanodegree.

Let's connect: Portfolio · LinkedIn · App Store

Popular repositories Loading

  1. apache-beam-word-count-dataflow apache-beam-word-count-dataflow Public

    Code to run pipeline on google cloud dataflow

    Python 1 2

  2. flotilla-ios flotilla-ios Public

    iPhone app for Gravity's persistent Claude Code bot team: live activity, readable turns with diffs and screenshots, decisions, terminal and reports, over Tailscale.

    Swift 1

  3. spring-cloud-config spring-cloud-config Public

    Forked from spring-cloud/spring-cloud-config

    External configuration (server and client) for Spring Cloud

    Java

  4. openshift-templates openshift-templates Public

    Forked from arrawatia/openshift-templates

    Openshift Templates

  5. xenko xenko Public

    Forked from stride3d/stride

    Xenko Game Engine

    C#

  6. Collections Collections Public

    Collections in c++

    C++ 1