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implementation of the Voxel Space rendering algorithm from the Comanche games

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Voxel Space

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Voxel Space

This is a C++ implementation of the Voxel Space algorithm from the Comanche games, it's software rendered directly on GDI from the Win32 API.

Controls

keys action
↑ ← ↓ → move the camera
spacebar show the colormap and the field of view that was used for rendering
tab ↹ show the heightmap
enter ↵ change map
z toggle scanlines
q a adjust the camera height
w s adjust the projection screen height
e d adjust the maximum distance that is drawn by the renderer
r f adjust the focal length

Credits

Inspired by https://github.com/s-macke/VoxelSpace/

Voxel Space

About

implementation of the Voxel Space rendering algorithm from the Comanche games

Topics

Resources

Stars

23 stars

Watchers

1 watching

Forks

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