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maDU59
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fix: use camera-relative coordinates to avoid float precision loss at large world coordinates
build
#211:
Pull request
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fix: use camera-relative coordinates to avoid float precision loss at large world coordinates
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fix: use camera-relative coordinates to avoid float precision loss at large world coordinates
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Updated to 26.3
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Improved the credits
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Added some credits for the vivecraft compatibility
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Merge branch '1.21.3' into 1.21.1
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Merge branch '1.21.4' into 1.21.3
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1.21.3
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Merge branch '1.21.10' into 1.21.8
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Merge branch '1.21.11' into 1.21.10
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Merge branch '26.1.2' into 1.21.11
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Merge branch 'main' into 26.1.2
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Updated CHANGELOG.md
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Improved accuracy when the player is on the ground
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Cleaned up code
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Converted some constant from double to float
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Merge branch '26.1.2' into 1.21.11
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Merge branch 'main' into 26.1.2
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Fix crash on vivecraft with vr disabled
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Merge branch '1.21.3' into 1.21.1
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Merge branch '1.21.4' into 1.21.3
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Merge branch '1.21.5' into 1.21.4
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Merge branch '1.21.8' into 1.21.5
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