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Slash destroys bullets, add platform drop-through, fix ghost projecti…
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#25:
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Sync lockfile with ui package.json dependency changes
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#24:
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Add sever lightning/gibs, paradox blue aura, and dash invulnerability
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Add sever penalty/stun visuals, enrich event data, and compress map v…
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Add gore system, combat deflection, timeline paradox mechanics, and f…
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bots and more players and bigger maps
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Rebind slash/shoot from mouse clicks to comma/period keys
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Rebind slash/shoot from mouse clicks to comma/period keys
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Fix lint errors in timeline.ts
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Fix solo win condition to use temporal position instead of offset
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Rewrite timeline interaction model with temporal position combat
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Add post-rewind invulnerability, parallax backgrounds, music engine, …
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Fix last commit link in README
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Update README.md
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Update README.md
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Fix premature wins from paradox cascade stacking offset boosts
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Allow selecting and copying lobby room code text
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Fix lint errors in ParadoxEffect null-guard for PixiJS filters
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Fix crash in ParadoxEffect when filters is null during match cleanup
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Create README.md
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Fix lobby rejoin, renderer bugs, and add CI quality gate
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Format client screens and input module with prettier
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Integrate room codes, audio, control hints, and end-of-match flow in …
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Fix pnpm deploy --legacy flag for v10 in server Dockerfile
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Add Docker build, Dockge deployment, and CI/CD for games.dylanhanner.…
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