Add transform gizmo (move/rotate/scale)#173
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You’ll need to resolve the conflicts on the PR Edit: |
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The pushed branch isn't in a working state, so I have to request changes. Blocking issues
Smaller things to fix in the same pass
Happy to re-review once the complete, building version is pushed. Thanks again for the contribution ! |
Not a worry, thank you and Ill work on this today until its ready. Sorry for the extra work. I hope to reduce that soon. |
iammojogo-sudo
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I noticed that drhepa's feature for hightlighting meshes wasnt in this pull. I just wanted to note that I pulled a few hours ago and the last submit was about 6 hours ago so its recent but I didnt see his code in there anymore. Hope that helps!
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Also for this one (And sorry for the questions, I just want to make sure of things). So this section is the concern: It appears here that should we keep both? Would we need to actually merge these instead of removing either? The libraryLoaded seems like it has to do with another feature, and so my additions were specific to the requested keystrokes that were needed. SO, I just wnat to know, should I accept both OR were there changes/conflicts before that we has made that already resolves the removal of the current section? Thank you I appreciate your patience with me and time! God Bless you :) |
# Conflicts: # src/areas/generate/GeneratePage.tsx
iammojogo-sudo
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Roger that :)
Closes #161
Adds a gizmo to move/rotate/scale the mesh in the viewport. Shows when the
mesh is selected, W/E/R to switch modes. Apply bakes it into the GLB so it
sticks on export, Reset reverts.
New /optimize/transform endpoint on the backend handles the bake.
Tested locally, works.