int player_count; float max_speed;
PlayerController playerController;
class PlayerController; class GameManager;
player_controller.cpp game_manager.h
void update_player() { // ... }
for (int i = 0; i < count; ++i) { // ... }
int bonus = is_alive ? 10 : 0;
if (is_valid) process();
if (is_valid && is_ready) { process(); }
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