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use a composite add shader#123

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thibaudteil wants to merge 2 commits into
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feature/distant-objects-fix
Open

use a composite add shader#123
thibaudteil wants to merge 2 commits into
developfrom
feature/distant-objects-fix

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@thibaudteil

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  • Tickets addressed: 2158
  • Review: By commit
  • Merge strategy: Merge (no squash)

Description

In order to get multiple passes of the distant object shader to not wipe out the main rasterized image, this PR adds a composite add shader.

Verification

Tests pass, complex protos show the main target when up close

Documentation

None

Future work

None

@thibaudteil thibaudteil force-pushed the feature/distant-objects-fix branch 5 times, most recently from 1b9daed to 01e972a Compare June 30, 2026 02:02
tteil added 2 commits June 29, 2026 21:16
@thibaudteil thibaudteil force-pushed the feature/distant-objects-fix branch from 01e972a to e725cd9 Compare June 30, 2026 03:17
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