A progression mod for Minecraft (Fabric, 1.21.1) inspired by a variety of difficulty mods, primarily No Tree Punching.
- Reworks Minecraft progression while keeping modern features intact
- Gives purpose to lesser-used workstations
- Increases tedium and grind of the early to mid game
- Adds new tools and weapons to compensate for the grind
- Various additional configurable mechanics
- Attempts to decrease the inventory entropy of the early game
Not intended for use in large modpacks. I also do not intend on updating this mod to other versions, as this is just a pet project intended for my own fun.