internal class Jbeast291{
[Register("Main")]
private static void RegisterLanguages(PersonRegsitry personRegistry)
{
personRegistry.Register("Jbeast291")
.WithPronouns("He/They");
}
[Register("Languages", "Main")]
private static void RegisterLanguages(LanguageHandler languageHandler)
{
languageHandler.Register("C#", "Rust", "Java", "GDScript");
}
[Register("Projects", "Main")]
private static void RegisterProjects(ProjectHandler projectHandler)
{
projectHandler.RegsiterAsOpenSourceMaintainer(repo => repo
.WithRepository("Terrain Patcher") // https://github.com/Esper89/Subnautica-TerrainPatcher
.WithRepository("Nautilus") // https://github.com/SubnauticaModding/Nautilus
);
projectHandler.RegsiterAsTeamMember("Beneath The Waves") // https://github.com/BeneathTheWaves
.WithDescription("Lead Systems Engineer")
.WithDescription("Lead Developer On Abyss Editor");
projectHandler.RegsiterAsTeamMember("The Red Plague") // https://github.com/ThePlagueSpreads
.WithDescription("Programmer");
.WithDescription("Programmer for the Ice Dragon Mod")
projectHandler.RegsiterPersonal("BZtoSNLoader") // https://github.com/jbeast291/BZtoSNLoader/tree/master/BZtoSNLoader#readme
.RegisterPersonal("Subnautica World Editor") // https://github.com/jbeast291/SubnauticaWorldEditor
.RegsiterPersonal("BetterSolidTerrain"); // https://github.com/jbeast291/Better-Solid-Terrain
}
}
🐐
the goat!
Highlights
- Pro
Pinned Loading
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SubnauticaModding/Nautilus
SubnauticaModding/Nautilus PublicNautilus, the Subnautica Modding API (formerly SMLHelper)
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Esper89/Subnautica-TerrainPatcher
Esper89/Subnautica-TerrainPatcher PublicLibrary mod for Subnautica and Below Zero that allows anyone to modify the game's terrain.
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BeneathTheWaves/AbyssEditor
BeneathTheWaves/AbyssEditor PublicAbyss Editor is a Terrain (Optoctreepatch) Editor for Subnautica & Subnautica Below Zero.
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