fix(file-manager): Lua file upload — shortify + minify on save, expand on read - #1580
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fix(file-manager): Lua file upload — shortify + minify on save, expand on read#1580kkerti wants to merge 2 commits into
kkerti wants to merge 2 commits into
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The editor tagged .lua files "intech_lua" but the transform gates compared "lua", so they were dead: human-readable Grid API names were written to modules verbatim (nil at runtime) and device files shown without expanding. Route .lua save through GridScript.compressScript (shortify + minify — compact storage for memory-constrained flash) and read through expandScript (humanize + beautify). Language id centralized so the map and gates can't drift again. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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TEST: copying human readable function names with sequencer project works now, we should still do focused test with @Greg-Orca |
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The file manager tagged
.luafiles asintech_lua, but the save/read transforms comparedselectedLanguage === "lua"— never true. So human-readable Grid API names (e.g.draw_rectangle_filled) were uploaded to modules verbatim and failed at runtime (attempt to call a nil value), and device files were shown without expanding.Fix: route
.luasave throughGridScript.compressScript(shortify + minify — compact storage for memory-constrained flash) and read throughGridScript.expandScript(humanize + beautify) — the same pipeline the runtime uses to send code to a module. The language id is centralized in one constant so the language map and the transform gates can't drift apart again.🤖 Generated with Claude Code