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Fork sync 2026-10-18: upstream and pending work into ours - #3
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…old#1181) The pinning regression only exercised All Edges (and Left Edge in the CPU unit test), so the reported 'does not work with Top/Bottom Edge' had no coverage to catch or clear it. This holds the pinned first/last row in a CPU test at Direction 90, and adds CPU/GPU parity cases for Top (4), Bottom (6), diagonal directions, and single-edge pinning on shape layers. CPU pinning verified correct on main: the guards in dst_wave_pin/wave_pin agree; the gap was that neither edge path was tested.
…rytold#1174) A Merge Paths item appended to a shape layer's Contents cleared every draw collected so far, including fills and strokes inside groups above it, so the layer's shapes vanished from the render. AE's rule is per group: only paint items in the merge's own group above it are dropped. Draws now record which contents level created them; the merge drops only its own group's paint, and the group-bubbled draws keep rendering. Adds a regression test (Merge Shapes and Add modes) that renders nothing without the fix.
…d of a ring Expansion was a fill plus a stroke 2·|expansion| wide, blended per pixel. Once the expansion passed the shape's curvature radius the stroke's inner edge inverted: a 20 px circle expanded by 60 left a ring with the layer showing through the middle, +600 cut only the original dot, and negative values left islands. The outline is now offset with Offset Paths' geometry (round joins) and filled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preset rows (text, built-in and user .ecpreset) were click-only, so dragging one onto a layer did nothing. They now start a DragPayload::Preset drag with a ghost, and the Timeline, Composition viewer and Effect Controls apply the preset to the layer it is dropped on, as they already do for effects and as After Effects does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…eyframes (storytold#1329) The panel eased only pairs of neighbouring selected keyframes, so a single selected key (or keys that aren't neighbours) changed nothing. An Ease selector (In, Out, In-Out; In-Out by default) now chooses the sides of each selected key to ease. In eases a key's incoming side with the curve's in side, Out its outgoing side with the curve's out side. A side is eased when it has a neighbouring key, selected or not; the neighbour is left as it is. Each side's speeds scale to the segment on that side, so a key between a +100/s and a -40/s segment gets each its own. The side not eased keeps playing as it did (easeSide, unchanged). Sides are measured before any key changes, and no undo step opens when no selected key has a segment on the chosen side; the status says which neighbour is missing. A selected pair in In-Out still gets the whole curve; its outer sides now ease too when they face an unselected key. From Keys still reads the curve of a selected pair.
…torytold#1329) One middle key between unequal segments in each mode, with its neighbours, times, values and selection unchanged and one undo restoring it; first and last keys, keys that aren't neighbours and keys of several properties; no undo step when nothing can ease; a Hold and an auto-Bezier side kept as they play; per-dimension and motion-path speeds on Scale and Position; and the pair's outer sides under In-Out and Out. All but the unchanged API tests fail on main.
…u, as in After Effects Guide layers render only in their own comp's viewer: a nested renderer (precomp, collapsed precomp in 2D, Classic 3D and Advanced 3D, comps read by effects, aux passes, the GPU walk's resident precomps) now runs with guides off (Renderer::nested_opts), so a precomp's guide layers no longer show in the parent comp's viewer or in a "Current Settings" render. The Timeline layer and Composition viewer right-click menus (shared layer_menu) gain a Guide Layer item (a plain toggle, no check mark) acting on the selection, and guide layers show a guide mark before their name in the Timeline. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… them eased (storytold#1329) A roving key passes speed straight through: the engine keeps both its sides linear whenever the keys are edited (retime_roving), so an ease set on one never plays. The panel still counted it as eased, so a selected roving key showed "Eased 1 keyframe(s)" and stayed linear. The previous pair-only panel did the same to a pair holding a roving key. Selected roving keys are now left out of the work and counted. The status names how many were skipped and that turning off Roving lets them ease; when nothing else was selected, nothing changes and no undo step opens. Fixed keys next to a roving key still ease.
… key on a curved path (storytold#1329) Out on an auto-Bezier key leaves its in side playing the same values, and undo and redo restore each state. On a curved Position path with unequal segment lengths and durations, In sets the key's speed from the incoming path length, playback arrives faster than a constant speed, and the out side plays as before.
…pts (storytold#1248) Every socket operation locked one global table and held it through the blocking write_all/flush, and streams had no write timeout (accepted ones were explicitly blocking). A peer that stopped reading kept the script blocked for good, and every other socket call, close included, waited behind it. - The table maps handles to Arc<Entry>, each with its own Mutex<Sock>. The table is locked only to look a socket up, add or remove one, never during network I/O, so one stalled socket doesn't hold up the others. - `write` sets a write timeout from the socket's `timeout` (10 s by default, as reads) and reports "write timed out … the other side isn't reading" instead of blocking. Failures to set the read or write timeout, or to make an accepted stream blocking, are reported instead of ignored. - `close` removes the socket and shuts its stream down through a second handle, so a call blocked on it fails at once. Tests (socket.rs, native only): a 64 MB write to a loopback peer that never reads fails with "timed out" after a 1 s timeout; while one socket is blocked writing, another answers at once, and closing the blocked one returns at once and ends its write. Both fail on main (the write never gives up; the second socket waits on the table lock). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…cles (storytold#1236) Depth-limited <use> expansion still let a few kilobytes of branching references expand to 2^N elements. The parser now counts every element it converts, <use> copies included, against a budget of max(500 000, twice the file's own elements) and fails the import with Error::Xml once it is spent. Targets currently being expanded are tracked, so mutual references stop at the first repeat instead of nesting to the depth limit. Fixes storytold#1236 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N9kwMcw2pYQ5fSjKa3ZPnh
…rithmetic (storytold#1235) Accessor counts sized the f32/u32 output before the buffer view was looked at, and offsets, strides and count * components used unchecked arithmetic, so a few hundred bytes of JSON could request a multi-gigabyte allocation (aborting the process) or overflow. - Doc::layout checks count * components, adds the view and accessor offsets, rejects a byteStride smaller than an element, and checks that the last element ends inside the buffer, all with checked arithmetic, before floats() or ints() allocate anything. - Accessors without a buffer view (all zeros) are capped at 2^24 components. - idx() and node index lists use usize::try_from instead of 'as usize'; an image bufferView's end and a GLB chunk's end are computed with checked_add. Fixes storytold#1235 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N9kwMcw2pYQ5fSjKa3ZPnh
…hes (storytold#1234) The 1 GiB array limit counted wire bytes, but arrays are kept as f64/i64, so boolean arrays grew 8x and 32-bit arrays 2x past it, and nothing bounded the total across arrays. Every Model linked to a Geometry also built its own copy of the mesh. - A per-import Budget (2 GiB) is charged 8 bytes per array element before the array is decompressed or widened, ASCII files are charged for their parsed values, and each built mesh is charged for its vertex and index data. Going past it fails the import with a clear error instead of an allocation abort. parse_within/read_within take a lower limit for tests. - Models instancing the same geometry with the same materials share one mesh; a different material mapping still gets its own. Fixes storytold#1234 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N9kwMcw2pYQ5fSjKa3ZPnh
…tch-name numbers (part of storytold#1405)
Co-Authored-By: DeepSeek V4.1 Flash <noreply@deepseek.com>
…age to (storytold#1442) Phones and messaging apps store frame times rounded to whole milliseconds (33/34 ms at 30 fps, 16/17 ms at 60 fps). FilmCraft's reader takes the median duration, so such clips imported at 30.303 or 58.824 fps, and New Comp from Selection and renders followed that rate. When the median is no standard rate, the durations near it are averaged and snapped to the standard rate within 0.5 %; exact and variable rates keep the reader's estimate.
…import's limits
The EPS interpreter counted one operation against its budget for each
name it ran, whatever the operator did, and paths had no length limit.
Parsing one arc at a radius of 10^300 passed 3 GiB of resident memory
within 43 seconds. A loop of arc at a radius of 2.2 x 10^18 was still
running after 60 seconds, and a loop of pathbbox on a path of 100,001
elements and { {} loop } loop did not finish within 20 seconds. PDF
content had no path limit either: parsing a page that repeats
0 0 1 1 re 4,000,000 times peaked at 2.3 GiB of resident memory.
A path now holds at most 1,048,576 elements (MAX_PATH, the limit of
VectorCraft's EPS interpreter). In EPS, moveto, lineto, curveto,
closepath, arc, charpath and the rect operators check it, and an
operator that would take a path past it stops the program with
"PostScript (path limit)". In PDF, m, l, c, v, y, h and re (each adds
at most five elements) stop the content stream with
"content (path limit)" when the path already holds more than 1,048,571.
Each path element an operator makes, reads or copies (arc, rectangle
arrays, charpath, pathbbox, clip, eoclip, gsave, save) now counts
against the EPS budget. Each pass of repeat, for, loop and forall
counts too, and so does each procedure item that is not a name. A
moveto right after a moveto replaces it, as the PostScript Language
Reference describes, so text placed with moveto and show leaves one
element.
Five tests in tests_import.rs cover the loops, the path limit in both
interpreters and runs of moveto and show.
…t component of the other selected layers (storytold#1434) With several layers selected, typing a value into one dimension (say Z Position) sent the edited layer's whole value with selected: true, and prop.set gave every selected layer that same value: they all took the first layer's X and Y and stacked on top of it. Scrubbing was fine (it sends an offset). prop.set takes dims: with selected and a typed value, the other selected layers get only those components and keep the rest of their own value (Position with Separate Dimensions included). The three panels send the components the edit changed (both for linked Scale). Without dims, agents still set the whole value on every selected layer. Fixes storytold#1434 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N9kwMcw2pYQ5fSjKa3ZPnh
# Conflicts: # docs/gaps.md
# Conflicts: # contributors/people.toml
# Conflicts: # crates/engine/src/commands/prop_groups.rs
…old#1413 changed layer_menu Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…late media values (storytold#1787) - render --progress with a piped stderr writes well-formed `progress <done> <total> <elapsed> <left|->` lines, one per change, and the same render without the flag writes none. - A template's Media Replacement control takes {"path"|"file"|"media": …}, is found by name ignoring case, and a path that cannot be imported fails with an error naming the control and the path.
# Conflicts: # crates/ui-egui/src/panels/effects_presets.rs # crates/ui-egui/src/panels/timeline.rs
# Conflicts: # Cargo.lock # apps/effectcraft/src/main.rs # crates/engine/src/commands/file.rs # crates/render/src/lib.rs # crates/render/src/masks.rs # crates/ui-egui/src/menus.rs
…t-log is byte-identical again) The ring is one per process and tests run in parallel: the ring test's 205 lines could push the crash test's own line out (seen on FreeBSD CI in PhotoCraft). Owed since the 10-16 sync.
…e_footage rewrites the stored paths
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Fork sync 2026-10-18, Hyperion leg 2 (13:12 MDT): left open, not merged.
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Upstream's resolve_footage now writes stored paths the platform's way, so on Windows `/elsewhere/table.csv` comes back rooted on the drive with backslashes. The test still checks that it is left where it was. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Leg 3 (Hyperion, 13:45 MDT) status: NOT merged, needs one more look. Done on this head ( Left: |
The Roto/Object Matte segment store is one per process (roto::set_seg_store), and every Session::configure_disk_cache that opens a cache takes it over. The roto and disk-cache tests already serialise on hold_roto_cache_test_lock(), but many other engine tests build a Session with a settings store, which opens the disk cache at the platform folder and takes the store; once that session drops, the weak store is dead and object_matte_mattes_persist_in_the_disk_cache sees no disk writes. It failed 3 of 3 in the full parallel suite here. configure_disk_cache now takes that lock under cfg(test) before opening a cache, so every such test runs apart from the roto tests. Re-entry on the same thread is a no-op. Product code is unchanged: only the app's one session ever opens a disk cache, so users cannot hit the race. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fork sync 2026-10-18 (Hyperion): upstream and pending work into ours
Daily fork sync 2026-10-18, from Hyperion: 143 upstream commits (to upstream/main 22072d9).
Conflicts, resolved:
commands/file.rs: upstream's newdoc_path::resolve_footagereplaces the old relative-footage call ([Bug] macOS: footage audio and video not loaded in preview or render, while the CLI renders both fine storytold/effectcraft#652, same fix, upstream's code); our media-anchor follow stays after it.render/src/masks.rs: upstream's offset-path mask expansion replaces the old stroke-ring expansion; our feather padding stays.render/src/lib.rs,main.rs,menus.rs: both sides kept (test modules; self_logging plus upstream's Linux cfg; footage extensions avi + tga).Cargo.lock: upstream's, with cargo adding our packages.Fork branches: no other branch is merged.
feat/live-link-comp-flagstays parked (live link is not ready to land).Checks: Hyperion runs fmt, clippy and the suites of what changed through the dev gate on this head; results are added here before merging. Record: Workspaces/_dev/runs/2026-10-18-satellites/fork-sync-hyperion.md
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