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2.1.0 was already live on both stores, so the release only tagged the commit that shipped it and published a note. Records what was deliberately not done — no rebuild, no re-upload, no screenshot recapture, and no APK attached to the GitHub release, so a third distribution channel is not opened by accident. Also records why PR #6 was closed unmerged ahead of the tag, so the next re-art attempt does not repeat dropped facings, swapped creature sheets, clipped cells, non-animating frames, or a card bitmap behind an unchanged text layout. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Summary
Leaves the release result in
notes/release/checklist.md, which is the one step/releaseasks for after tagging.2.1.0 was already live on both stores — Android versionCode 14 in Play
production, iOS build 9 on the App Store — so the release tagged the commit that
shipped it and published a note. Nothing was rebuilt or re-uploaded.
release-2.1.0on5de5980, the repository's first tagchannel that cannot be recalled from anyone who already downloaded it
Also records why PR #6 was closed unmerged before the tag, so the next re-art
attempt does not repeat the same defects.
Checked
pnpm verifyexit code 0 onmainat5de5980node .github/scripts/check-hygiene.mjs— repo rules ok, no "Phase"apksigner verifyonMoonlitBeacon-2.1.0.apk—versionCode 14,versionName 2.1.0,CN=Moonlit Beacon UploadRSA 4096, v2 schemeapps/game/change, so store captures stay valid.godot/, no secrets🤖 Generated with Claude Code