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docs: add a PvP spell cooldowns section - #17

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Kheartz merged 1 commit into
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pvp-cooldowns
Oct 18, 2026
Merged

Kheartz merged 1 commit into
mainfrom
pvp-cooldowns

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@Kheartz

@Kheartz Kheartz commented Oct 15, 2026

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Adds a Spell cooldowns section to the PvP Hits and defeat guide, plus a cooldowns row in the rules table on Rules and relations.

The section covers:

  • when a player counts as in a PvP fight: a hostile player within 50 m, or a hit within flagCombatLockSeconds;
  • that spells cast in a fight wait their full cooldown;
  • a table of in-fight and out-of-fight times for the common combat spells;
  • the cooldowns rule: "full" (the default) or "fast".

The flagCombatLockSeconds row now also says that it sets how long a hit keeps a player in a fight.

Depends on the mod change. The cooldowns rule comes from the mod's pvp_cooldowns branch, which isn't merged yet. Until that change is merged and the testing contract is republished, docs:check fails on the new sample:

guides/PvP/hits-and-defeat.md:104:17 - TS2353 (server): ... 'cooldowns' does not exist in type 'Partial<PvpRules>'.

Merge this after the mod change.

Tested locally:

  • docs:check: all 170 samples type-check against a contract built from the mod branch;
  • pnpm build and docs:links: every link and anchor on 48 pages resolves;
  • viewed the built page.

@Kheartz
Kheartz merged commit b7f896d into main Oct 18, 2026
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