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hjake123/README.md

Hello! I'm hyperlynx, a freelance software developer with skills in Java, C++, Rust, Python, and a few other languages.

If you happen to be here from my resume, welcome! I would love to get in touch and discuss any opportunities you have in mind.

Skills

java godot c++ python rust
jetbrains_intellij visualstudio_code jupyter
gamedev datascience

Projects

Reactive Alchemy

My flagship mod project, and the one I've been working on, off and on, since 2022. Discover a system of elemental Powers, collect them in your Crucible, and uncover the hidden Reactions between them! Over the years, I've released many major updates and many more minor improvements and bug patches. In the process of developing this, I've learned quite a bit about structuring a large project, documenting it, fixing it when things break, and iterating on core systems to add new features.

Click the big icon below to open a showcase video!

Watch the video

Download and Info Page | Repositiory | Documentation

Scale: ~18500 lines of Java at time of writing


Pulsetech

My second major mod project. Use pulses of Redstone signal to send information between intricate machines. You can control your entire base using commands you type into the new Console block! This project was a lot of fun, as I'm pretty interested in signal processing. It felt like something of an electronics project, just inside Minecraft. I also refined my GUI making skills, and had to work with entirely new complex systems compared to Reactive.

Click the big icon below to view a showcase video!

Watch the video

Download and Info Page | Repositiory

Scale: ~11600 lines of Java at time of writing


Godot Dungeon Game

My new game project in Godot! I don't have a complete demo of it yet, but this project has mainly been to explore the process of making my own game, and to get me used to the internals of Godot. I've implemented an inventory, a tile breaking/placing system, combat, spacial partitioning (which I later learned had been a premature optimization, since Godot already chunks their physics and lighting... so I've rolled that back), and more. I hope to have a playable demo sometime in the next few weeks, and will add a link here when that's available. If you'd like to see if earlier, let me know!

todo game logo

Scale: ~4800 lines of GDScript at time of writing


Pharis Fellowship Research

In 2021, I was a part of the University of Houston Pharis Fellowship. I chose to check for "over-representation" of LGBTQ persons inside of federal and state prisons, as well as the difference in mental health outcome compared to cisgender heterosexual inmates. The results of this research were presented at a local event, and can now be viewed here.

View poster (might be large)

Repository

Github Stats

These graphs show summaries of my work across Github. Most (but not all!) of my development work is here, so this is a good summary of the tools I've been using recently, but I do have experience in skills not represented in these graphs as well.

github stats
github top languages

Advent of Code

I regularly participate in the Advent of Code challenge, a coding challenge that occurs each December. I do not always complete every challenge, but I'm reasonably proud of the solutions I have come up with each year. If you're curious to look at them, I keep them as public repos:

Year Language Repository Stars
2022 Python advent-of-code-2022 35 of 50
2023 C++ advent-of-code-2023 23 of 50
2024 Rust advent-of-code-2024 39 of 50
2025 C# advent-of-code-2025 14 of 24

Contact info

Platform Contact
Email dev@hyperlynx.dev
Discord hyperlynx

Pinned Loading

  1. reactive reactive Public

    A Minecraft NeoForge mod based around alchemy and experimentation

    Java 6 1

  2. pulsetech pulsetech Public

    A Minecraft NeoForge mod about using serial communication to expand Redstone

    Java 9 3

  3. bluefin-wl bluefin-wl Public

    Bluefin Linux image with Broadcom wl driver included

    Just

  4. leg-asm leg-asm Public

    Assembler for my custom architecture in the game Turing Complete

    Rust