Hello! I'm hyperlynx, a freelance software developer with skills in Java, C++, Rust, Python, and a few other languages.
If you happen to be here from my resume, welcome! I would love to get in touch and discuss any opportunities you have in mind.
My flagship mod project, and the one I've been working on, off and on, since 2022. Discover a system of elemental Powers, collect them in your Crucible, and uncover the hidden Reactions between them! Over the years, I've released many major updates and many more minor improvements and bug patches. In the process of developing this, I've learned quite a bit about structuring a large project, documenting it, fixing it when things break, and iterating on core systems to add new features.
Click the big icon below to open a showcase video!
Download and Info Page | Repositiory | Documentation
Scale: ~18500 lines of Java at time of writing
My second major mod project. Use pulses of Redstone signal to send information between intricate machines. You can control your entire base using commands you type into the new Console block! This project was a lot of fun, as I'm pretty interested in signal processing. It felt like something of an electronics project, just inside Minecraft. I also refined my GUI making skills, and had to work with entirely new complex systems compared to Reactive.
Click the big icon below to view a showcase video!
Download and Info Page | Repositiory
Scale: ~11600 lines of Java at time of writing
My new game project in Godot! I don't have a complete demo of it yet, but this project has mainly been to explore the process of making my own game, and to get me used to the internals of Godot. I've implemented an inventory, a tile breaking/placing system, combat, spacial partitioning (which I later learned had been a premature optimization, since Godot already chunks their physics and lighting... so I've rolled that back), and more. I hope to have a playable demo sometime in the next few weeks, and will add a link here when that's available. If you'd like to see if earlier, let me know!
Scale: ~4800 lines of GDScript at time of writing
In 2021, I was a part of the University of Houston Pharis Fellowship. I chose to check for "over-representation" of LGBTQ persons inside of federal and state prisons, as well as the difference in mental health outcome compared to cisgender heterosexual inmates. The results of this research were presented at a local event, and can now be viewed here.
These graphs show summaries of my work across Github. Most (but not all!) of my development work is here, so this is a good summary of the tools I've been using recently, but I do have experience in skills not represented in these graphs as well.
I regularly participate in the Advent of Code challenge, a coding challenge that occurs each December. I do not always complete every challenge, but I'm reasonably proud of the solutions I have come up with each year. If you're curious to look at them, I keep them as public repos:
| Year | Language | Repository | Stars |
|---|---|---|---|
| 2022 | Python | advent-of-code-2022 | 35 of 50 |
| 2023 | C++ | advent-of-code-2023 | 23 of 50 |
| 2024 | Rust | advent-of-code-2024 | 39 of 50 |
| 2025 | C# | advent-of-code-2025 | 14 of 24 |
| Platform | Contact |
|---|---|
dev@hyperlynx.dev |
|
| Discord | hyperlynx |






