Make path CSGPolygon3D dirty when entering tree - #123148
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What problem(s) does this PR solve?
If a
CSGPolygon3Dset toMODE_PATHgets removed from tree, it also gets disconnected from its path to stop updating.When it is re-added, however, it's never told to re-connect, unless collisions are enabled (in which case
CSGShape3D::_notification()will handle it), or we do something to manually make it dirty (like setting it toMODE_PATHagain immediately after it re-enters the tree).The simplest fix I found was to call
_make_dirty()when re-entering the tree, specifically forCSGPolygon3Dwhen it'sMODE_PATH. The check for collision usage is just to ensure it won't mark it as dirty twice.Additional information
Reproduction project
Same as the issue, but modified for demonstration: csg_polygon_exit_enter_bug.zip
Before fix
before.mp4
One still works because, as mentioned, it's set to
MODE_PATHagain which marks it as dirty.After fix
after.mp4