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Remove unused mipmap limit properties from texture importers - #123137

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godotengine:masterfrom
BlueCube3310:mipmap-limit-hide
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Remove unused mipmap limit properties from texture importers#123137
BlueCube3310 wants to merge 1 commit into
godotengine:masterfrom
BlueCube3310:mipmap-limit-hide

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@BlueCube3310

@BlueCube3310 BlueCube3310 commented Sep 3, 2026

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What problem(s) does this PR solve?

Removes dead code from the codebase as well as improves the editor's texture importer UX by removing unused settings that may be confusing to new users.

Before After
before after

Additional information

These settings are not used at all currently and only add visual clutter to the UI. They can be readded if we decide to implement partial mipmaps in the engine (i.e. by #108720).

@LiveTrower

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Why not remove it? Or is there a compatibility issue? If that's not the case, and it's actually needed (which I doubt), you can just reimplement it.

@BlueCube3310
BlueCube3310 requested review from a team as code owners September 3, 2026 18:56
@BlueCube3310 BlueCube3310 changed the title Hide unused mipmap limit properties in texture importers Remove unused mipmap limit properties from texture importers Sep 3, 2026
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