feat: add minecraft-plugin-development skillFeat/minecraft plugin development#1454
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zixuanjiang332 wants to merge 3 commits intogithub:stagedfrom
Open
feat: add minecraft-plugin-development skillFeat/minecraft plugin development#1454zixuanjiang332 wants to merge 3 commits intogithub:stagedfrom
zixuanjiang332 wants to merge 3 commits intogithub:stagedfrom
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🔍 Skill Validator Results✅ All checks passed
Summary
Full validator output```text Found 1 skill(s) [minecraft-plugin-development] 📊 minecraft-plugin-development: 2,301 BPE tokens [chars/4: 2,809] (detailed ✓), 22 sections, 3 code blocks ✅ All checks passed (1 skill(s)) ``` |
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Thanks — I traced the validator noise to the branch base rather than the new skill itself. The PR branch has now been rebuilt on top of The previous validator run was comparing a |
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Pull Request Checklist
npm startand verified thatREADME.mdis up to date.stagedbranch for this pull request.Description
This PR adds a new skill:
minecraft-plugin-development.This skill is based on real Paper plugin development patterns rather than generic Minecraft advice, and is intended to improve Copilot usefulness for gameplay-heavy server plugins and it is designed for Paper, Spigot, and Bukkit plugin development, with a focus on stateful, gameplay-heavy Minecraft server plugins rather than generic Java coding guidance.
It covers practical plugin-development scenarios such as:
plugin.ymlsetup and command wiringIn addition to the main
SKILL.md, this contribution includes focused reference documents so the skill can use progressive disclosure instead of putting all guidance directly in the main file.Why this skill is valuable
Minecraft plugin development has several recurring pitfalls that are easy to get wrong with generic coding guidance alone, especially in Paper plugins with custom game modes:
plugin.yml, executors, permissions, and startup registration in syncThis skill aims to give Copilot more grounded guidance for those real-world patterns.
Real-world patterns reflected in this contribution
This skill was informed by architecture and implementation patterns from two real Paper plugin codebases with different styles:
a match-heavy gameplay plugin with:
a class-based PvP plugin with:
These patterns are reflected in the added references for:
Type of Contribution
Files added
skills/minecraft-plugin-development/SKILL.mdskills/minecraft-plugin-development/references/project-patterns.mdskills/minecraft-plugin-development/references/bootstrap-registration.mdskills/minecraft-plugin-development/references/state-sessions-and-phases.mdskills/minecraft-plugin-development/references/config-data-and-async.mdskills/minecraft-plugin-development/references/maps-heroes-and-feature-modules.mdThis PR also updates:
docs/README.skills.mdValidation
Ran successfully:
npm run skill:validatenpm startAdditional Notes
The goal of this skill is not to replace general Java or plugin best practices, but to provide Copilot with better guidance for the kinds of gameplay-oriented Paper plugin workflows that often involve:
this is my first time trying a pull request