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perf: Optimize Query cache lookup and add CountEntities method
Continuous Integration
#535:
Pull request
#313
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CorreRE
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CorreRE:master
CorreRE:master
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Add a structural Version to Archetype for cheap change detection
Continuous Integration
#534:
Pull request
#310
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lgarczyn
1m 23s
lgarczyn:archetype-structural-version
lgarczyn:archetype-structural-version
1m 23s
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Fix broken critical section in static World create/destroy (#309)
Continuous Integration
#532:
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cfbb343
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genaray
1m 18s
master
master
1m 18s
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Fix broken critical section in static World create/destroy
Continuous Integration
#531:
Pull request
#309
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penspanic
1m 21s
penspanic:pr/static-worlds-lock
penspanic:pr/static-worlds-lock
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Fix broken critical section in static World create/destroy
Continuous Integration
#530:
Pull request
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penspanic
1m 21s
penspanic:pr/static-worlds-lock
penspanic:pr/static-worlds-lock
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Throw instead of silently corrupting data on a same-archetype move (completes #216)
Continuous Integration
#529:
Pull request
#308
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penspanic
1m 15s
penspanic:pr/same-archetype-move-throw
penspanic:pr/same-archetype-move-throw
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Fix broken critical section in static World create/destroy
Continuous Integration
#528:
Pull request
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penspanic
1m 37s
penspanic:pr/static-worlds-lock
penspanic:pr/static-worlds-lock
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Throw instead of silently corrupting data on a same-archetype move (completes #216)
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#527:
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penspanic:pr/same-archetype-move-throw
penspanic:pr/same-archetype-move-throw
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Fix SparseArray capacity bug and remove dead code in BitSet.Any
Continuous Integration
#526:
Pull request
#307
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fkjkkll
1m 18s
fkjkkll:fix/bitSet-any-and-sparseArray-capacity
fkjkkll:fix/bitSet-any-and-sparseArray-capacity
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Fix World.OnComponentSet (#299)
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#524:
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4a959b8
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Fix typo in Entity.cs comment (#295)
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#523:
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5f60fad
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master
master
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Fix World.OnComponentSet
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#522:
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#299
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Ryan-000
1m 17s
Ryan-000:fix-world-OnComponentSet
Ryan-000:fix-world-OnComponentSet
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Fix off-by-one error when registering components and add missing vers…
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#520:
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genaray
1m 46s
master
master
1m 46s
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implement world copy leveraging archetype copy (#292)
Continuous Integration
#519:
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f2a5a71
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1m 7s
master
master
1m 7s
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[WIP] Add component-level dirty/changed flags
Continuous Integration
#518:
Pull request
#291
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JoNax97
1m 2s
Astor-Games:feat-dirty-flags
Astor-Games:feat-dirty-flags
1m 2s
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Fix off-by-one error when registering components and add missing version bump
Continuous Integration
#517:
Pull request
#290
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JoNax97
1m 25s
Astor-Games:off-by-one-fix
Astor-Games:off-by-one-fix
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Duplicate()
Continuous Integration
#516:
Pull request
#241
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genaray
47s
nathanrw:Duplicate
nathanrw:Duplicate
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Implement World.Copy
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#515:
Pull request
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josefalanga
1m 23s
Astor-Games:world-copy
Astor-Games:world-copy
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[WIP] Add component-level dirty/changed flags
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#512:
Pull request
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32s
Astor-Games:feat-dirty-flags
Astor-Games:feat-dirty-flags
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Only clear when actually needed in CommandBuffer::Playback (#289)
Continuous Integration
#510:
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1m 20s
master
master
1m 20s
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Fix off-by-one error when registering components and add missing version bump
Continuous Integration
#509:
Pull request
#290
opened by
JoNax97
1m 15s
Astor-Games:off-by-one-fix
Astor-Games:off-by-one-fix
1m 15s
View #290
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Optimize CommandBuffer::Playback
Continuous Integration
#508:
Pull request
#289
opened by
Ryan-000
1m 13s
Ryan-000:optimize-commandbuffer-playback
Ryan-000:optimize-commandbuffer-playback
1m 13s
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Integrate scheduler 2.0
Continuous Integration
#507:
Pull request
#277
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emelrad12
25s
emelrad12:Integrate-scheduler-2.0
emelrad12:Integrate-scheduler-2.0
25s
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Integrate scheduler 2.0
Continuous Integration
#506:
Pull request
#277
synchronize by
emelrad12
35s
emelrad12:Integrate-scheduler-2.0
emelrad12:Integrate-scheduler-2.0
35s
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