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feat(api): UI, Physics and Animation are Beta; Audio stays experiment…
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#1289:
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feat(golden): certifying a capability now means exercising it
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feat(api): Scene, Prefab and Assets are Beta, and the evidence is why
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feat(api): a frozen signature may only name types a creator can spell
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feat(api): the asset API was not in the governed surface at all
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feat(components): the two components a 2D game draws with are frozen
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feat(api): the bar can say what it is holding back
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feat(ecs): World is frozen, and the leak list is empty
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feat(plugins): the editor plugin API answers which side of 1.0 it is on
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feat(components): a component declares its stability where it declare…
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feat(ecs): the instance classes are frozen, and every leak left is on…
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feat(ecs): wave two, second level — 31 symbols frozen and the frontie…
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refactor(api): the embedding contract leaves the surface a game is wr…
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feat(api): a frozen signature may only be spelled in frozen types
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fix(verify): the local gate suite could not run on a Windows checkout
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chore: release v0.49.0
Release Desktop App
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chore: release v0.49.0
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chore: release v0.49.0
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fix(perf): the budget gate can print a measurement that came out nega…
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docs: what this release changed, and the two things a build will tell…
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fix(ci): the second backend says it is unverified instead of pretending
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fix(ci): one answer to "the GPU died", and a driven launch that says why
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fix(ci): the released-projects check can see the releases
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fix(render): the swapchain's colour encoding is the engine's decision
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#1268:
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feat(engine): one place a seed lives, and particles draw from it
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