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Add AssetBundleManager and resource loader patches - #17

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Segually wants to merge 2 commits into
eris-webserv:mainfrom
Segually:assets
Closed

Segually wants to merge 2 commits into
eris-webserv:mainfrom
Segually:assets

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Introduce AssetBundleManager/ModBundle to register plain (non-Addressables) asset bundles from bytes or embedded resources, stage them to disk, load asynchronously and preload/serve prefabs and sprites. Add Harmony prefixes (Assets.Patches.cs) that intercept ResourceControl loader entry points to route prefab/sprite requests to registered mod bundles by full asset key or item name. Update Base.GamePlugin to initialize the new AssetBundleManager and add required usings. Remove the legacy Items.WorldPrefab.cs implementation in favor of the new, more generic bundle-based system.

Segually added 2 commits June 13, 2026 09:10
Introduce AssetBundleManager/ModBundle to register plain (non-Addressables) asset bundles from bytes or embedded resources, stage them to disk, load asynchronously and preload/serve prefabs and sprites. Add Harmony prefixes (Assets.Patches.cs) that intercept ResourceControl loader entry points to route prefab/sprite requests to registered mod bundles by full asset key or item name. Update Base.GamePlugin to initialize the new AssetBundleManager and add required usings. Remove the legacy Items.WorldPrefab.cs implementation in favor of the new, more generic bundle-based system.
Add out, .git, and /.vs to .gitignore and remove committed Visual Studio workspace/cache files under .vs (DesignTimeBuild, FileContentIndex, v18 DocumentLayout and backup, .suo, .futdcache, ProjectEvaluation binaries). These IDE-specific files are not needed in source control and are being cleaned up.
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Segually commented Oct 1, 2026

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Superseded by #20, which is the same feature rebased onto current main.

@Segually Segually closed this Oct 1, 2026
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Segually deleted the assets branch October 1, 2026 13:49
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